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NPC Generator

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Advanced [show]


Shadow On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her white fur is singed and shortened. She wears a mask on her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Sold as a small child to a wizard, Shadow was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To settle down with her crush; and she wants to get laid

Flaws: Ugly, Cynical. Bonds: Has a crush, Mentor, Immigrant. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shadow On the Mountaintop, Female Tabaxi Commoner 18
Medium (6'4") Tabaxi, Chaotic Evil (CR 18)
Armor Class 11
Hit Points 106 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +9, History +8
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +5 / 5d6-1, Ranged +7 / 5d6+1, Grapple +1

Possessions: 17000 gp. Fire opal pendant on a fine gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Black velvet mask with numerous citrines (40 gp). An abacus with copper, silver and gold markers (40 gp). Sapphire pendant on gold chain (3000 gp). Cloth of gold vestments (40 gp). Solid gold idol (500 gp). Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs


Numba Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has a slight overbite and is overall scrawny. Her deerstalker hat is riddled with cuts and holes. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Numba lived on a farm with her father, near the main road leading to a nearby town. Numba was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family; and wants to raise her children well

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Family, Religious. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Numba Murnig, Female Gnome Ranger 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)13 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Mardnab Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. She has slicked back blonde hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She also is a firm believer in the womanly ideal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Mardnab liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and she's attracted to the pc

Ideals: Passionate. Flaws: Insomniac, Impulsive. Bonds: Immigrant, Nature. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Mardnab Lingenhall, Female Gnome Cleric 5
Small (3'0") Gnome, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)6 (-2) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Moonstone (70 gp). Aquamarine (500 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who likes to wear violet tank tops with brown pants, he is not a threatening figure. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.

History: Henry hails from a village terrorized by dire rats. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: An old rival family wants him found; and someone believes him a fraud

Ideals: Philantrophist. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Henry Accord, Male Half-Elf Warrior 6
Medium (5'11") Half-Elf, Lawful Good (CR 6)
Armor Class 9
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 500 gp. Deep green spinel (160 gp). Onyx (40 gp).


Social Check DCs


Aramil Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and wants to work out more often

Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Flaws: Ugly. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Aramil Paxton, Male Half-Elf Cleric 5
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kristryd Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a brown collared shirt and green skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. She wears her auburn hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is used to getting what she wants. In part because she is a meticulous planner.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and find a way to reverse the transformation of her brother

Ideals: Persistence, Professionalism. Bonds: Rich, Family, Criminal record. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Kristryd Strongheart, Female Dwarf Wizard 12
Medium (3'9") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 78 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)12 (+1) 11 (+0)13 (+1)
Skills Persuasion +5, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2000 gp. Deep blue spinel (800 gp). Red-brown spinel (100 gp). Blue star sapphire (500 gp). Eye agate (12 gp). Emerald (500 gp).


Social Check DCs


Abad Revile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He wears a wide-brimmed hat to hide his balding. His fierce white eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Abad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Lazy. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Stableman

Voice: Loud with bravado

Attributes [hide]

Abad Revile, Male Tiefling Warrior 3
Medium (6'0") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 8 (-1)16 (+3)
Skills Insight +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Vassago Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he prefers to wear black clothing when he does not wear armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His skin is flawless and his gold eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Joker, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Vassago Brilliance, Male Tiefling Aristocrat 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Religion +4, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Sarah Halsey, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She hates Humans with a passion. As such she is filled with self loathing. Energy wise she seems alert and responsive.

History: She was born into a rich family. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she has passion for adventuring and risk

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Adventurer, Rich. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Sarah Halsey, Female Human Sorcerer 11
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 13 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)9 (-1) 8 (-1)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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