Greethen Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying rusty crest a little too much giving a sharp rusty color. This gold eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: When he was but 4 years old his parents immigrated from the north. Through the years after Greethen was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Greethen's father didn't care for him much, and the feeling was mutual. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Antagonistic. Bonds: Guardian, Criminal record, Immigrant, Rich. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp. Alexandrite (300 gp). Moss agate (9 gp).
Erias Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by chocolates. His white hair is still thick. His blue eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Erias and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Antagonistic, Selfish. Bonds: Rich, Criminal record. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 280 gp. Silver pearl (160 gp). Jet (160 gp). 1 Simple lock.
Cloud In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown fur is smooth and relatively long. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a island tribe. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.
Motivation: To be a Animal Trainer again; and he is unsatisfied with his job
Flaws: Depressed, Impulsive. Bonds: Rich, Nature, Family, Job. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 170 pp. Embroidered and bejeweled glove (3000 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A delicate brass dragon egg (10 gp).
Willow Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears light armors faded through time and improper care. Her tied-back hair is blonde. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not believe in violence as a means to an end. She is a dedicated Stableman but believes her peers are too gung-ho.
History: Born to a Shepherd, her mother struggled to pay the bills. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted necromantic powers by her dying brother.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Disciplined, Pacifist, Gifted. Bonds: Poor. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Blue quartz (9 gp). Chrysoprase (80 gp). Emerald (400 gp). 3 Holy water.
Flask Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Her lavender fur is smooth and relatively long. Her hazel eyes are passionate and lively.
Personality: She is fixated on the number 32. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is lazy and tries to find solutions quickly.
History: Flask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Flask liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally; and she loathes her own lifestyle
Flaws: Insane, Lazy. Bonds: Attractive, Poor, Nature. Occupation: Actor
Voice: Boston accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 sp. 1 Masterwork Thieves’ tools.
Symma Offund, Female Gnome [Permalink]
Personal [hide]
Description: She wears professional attire. She has wavy blonde hair. Her hazel eyes peer out from beneath her feathered tan hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and expand her business
Flaws: Disease. Bonds: Attractive, Job, Military, Rich. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 9000 sp. Red-brown spinel (110 gp). Banded agate (14 gp).
Egelina Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is red and curly. Her face is scarred and worn.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Glassblower and was forced into it by her family.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Glassblower
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Watson High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His hair is silver and curly. His amber eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Watson would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Watson hails from a village terrorized by orcs. His father took him hunting and taught him how to get in the mind of other creatures. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Flaws: Ugly, Mundane. Bonds: Job, Military, Enemies, Nature. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 48 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +7
Possessions: 3000 gp. Old masterpiece painting (2400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Black velvet mask with numerous citrines (40 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elama Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'9" and dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her white hair is greying along the sides and has receded to reveal a widow's peak. She wears crescent spectacles with a black brim.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The war was a terrible time for her, and Elama does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Elama was born in the west. At a young age she loved to build and create. When Elama reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She loathes her own lifestyle; and she's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2900 sp. Rhodochrosite (14 gp).
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