Thodris Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries morningstars. Her white hair is greasy and uncared for. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Thodris was born the youngest of three triplets. From there she went from mercenary job to mercenary job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thodris fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with her brother.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Musical instrument.
Adam Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Courier, but he was a colossal failure. During his travels, Adam and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adam discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adam fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is greedy; and he wants to meet his childhood hero
Flaws: Selfish, Disease. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp. 1 Banded mail.
Nija Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman usually wears her green robe and has her warhammer always slung over her shoulder. Her clothes are grease stained in places. Her white hair is kept up in a ponytail inside a small hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A few years later when the east was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and to be a sailor again
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Slave. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 59 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 1400 gp. Amethyst (90 gp). Lapis lazuli (15 gp). Jasper (60 gp).
Vondal Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to dragonborn people
Flaws: Terse, Racist. Bonds: Military, Immigrant. Occupation: Miner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 32 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp. Rock crystal (40 gp). Red-brown spinel (40 gp).
Aline Snowdon, Female Human [Permalink]
Personal [hide]
Description: A 5'6" southern woman, she is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is styled in orderly dreadlocks. She has gleaming, smiling hazel eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Aline was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She has been saving her money to try and buy her brother's freedom.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Secretive. Bonds: Religious, Family, Criminal record. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 20 pp. 1 Minor magic item.
Varis Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet tunic with black highlights, and long red pants that bunch up around his shoes. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a island tribe. He dropped out of school before completing his studies. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Athletic, Logical. Flaws: Antagonistic, Shy. Bonds: Nature, Family. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 5000 sp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).
Fibblestib Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His eyes are blue and he is always smoking a pipe.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted arcane powers by his dying sister.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist, Impeccable, Gifted. Flaws: Racist. Bonds: Enemies. Occupation: Servant
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 11)
Armor Class 14
Hit Points 76 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Lapis lazuli (4 gp). Black pearl (1200 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Bentham, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her hair is red and curly. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.
History: Sarah was raised in a hard working conservative environment. She has had some formal dancing training, and achieved minor success. She struck the Carter job and began her own company from there.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Logical, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 50 gp.
Myria Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her brown robe. Her chestnut hair is lengthy and is close to two feet long. Her blue eyes are slightly larger than normal.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She never wears the same outfit twice, unless she absolutely has to.
History: When she was but 3 years old her parents immigrated from the east. A few years later when the west was not economically sound they moved to her current location. She's also a talented Farmer, but doesn't like to broadcast it.
Motivation: She has money and likes to spend it; and she is content
Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Job, Rich. Occupation: Soapmaker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 45 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1300 gp. Alexandrite (1200 gp). Red spinel (40 gp). Lapis lazuli (14 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
