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NPC Generator

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Advanced [show]


Geva Blyth, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her white hair is long and unkept. Her blue unseeing eyes seem to look past you.

Personality: She is happy with her job as a Slave Trader. She turns her eye from what people do, preferring to live and let live. She is afraid of women and trembles around them

History: Geva was raised in a hard working conservative environment. Her childhood dream was to be a Barkeep, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Barkeep again; and sabotage a competitor

Flaws: Ugly, Disease, Shy. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geva Blyth, Female Human Adept 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 9 (-1)14 (+2)
Skills Insight +1, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Coral (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Matilda Nash, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her tied-back hair is black. She wears an eyepatch.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Matilda lived on a farm with her mother, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture.

Flaws: Ugly, Shy. Bonds: Criminal record, Family. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Matilda Nash, Female Human Commoner 7
Medium (5'3") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)9 (-1) 12 (+1)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Seraphina Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. Her red hair has been sun bleached extensively. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and dwarven compassion

Ideals: Logical. Flaws: Racist, Antagonistic. Bonds: Attractive, Nature. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Seraphina Honeypot, Female Halfling Warlock 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 16 (+3)9 (-1)
Skills Performance +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 8000 sp.


Social Check DCs


Ishmoz Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'7" eastern man, he usually wears his black robe and has his scythe always slung over his shoulder. His hair is short and golden. His eyes are a pleasant gray.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A powerful necromancer made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Justice, Logical. Bonds: Criminal record, Mentor. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ishmoz Marlowe, Male Half-Orc Warrior 4
Medium (6'7") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Symma Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears baggy blue pantaloons and a white scarf. Her hair is greying and her face has many wrinkles. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She is happy with her job as a Gardener. She turns her eye from what people do, preferring to live and let live. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She struck the Gardener job and began her own company from there.

Motivation: Balancing her hectic life and new Gardener responsibilities is difficult; and she is terrified, and will act out of fear

Ideals: Logical. Flaws: Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Gardener

Voice: Switch between two voices

Attributes [hide]

Symma Oomtrowl, Female Gnome Expert 10
Small (3'6") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +5, Insight +5
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Irann Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing a long, violet, dusty cloak. Her blonde hair, when down, is lengthy. She is very pretty but has cold, dead eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Barrister, her father struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Irann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Irann. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption.

Ideals: Athletic, Justice. Bonds: Attractive, Adventurer, Criminal record, Poor. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Irann Mori, Female Half-Elf Adept 14
Medium (5'3") Half-Elf, True Neutral (CR 14)
Armor Class 13
Hit Points 104 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)13 (+1) 18 (+4)8 (-1)
Skills Investigation +6, Survival +9
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 1100 pp. Embroidered and bejeweled glove (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Sapphire pendant on gold chain (1400 gp). 1 Medium magic item.


Social Check DCs


Tethren Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with green stripes complete with hood. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. His brown hair is matted, messy, and big. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Tethren lived on a farm with his mother, near the main road leading to a nearby town. Tethren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tethren Despair, Male Tiefling Paladin 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Vistra Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears a grey costume with the symbols of magic on her torso. Her long golden hair is drawn into a two foot long braid. Her eyes are amber and catlike.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was always a brilliant, if unscrupulous mind. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Racist, Fearful, Insane. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Vistra Eversharp, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)17 (+3) 13 (+1)10 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 180 gp.


Social Check DCs


Simon Royal, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. He has a small bristly mustache and wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. His job bores him to no end. He has decided to make it more interesting.

History: He was born in the east, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Insane. Bonds: Attractive, Adventurer, Criminal record, Immigrant. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Royal, Male Human Cleric 9
Medium (5'9") Human, Lawful Evil (CR 9)
Armor Class 12
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Investigation +6
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Elven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1100 gp. Bloodstone (30 gp). Azurite (9 gp).


Social Check DCs

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