Helgret Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She prefers to wear flannel. She has a hunchback. She has dyed her greying white hair a little too much giving a sharp white color. She tend to wears goggles to shield her eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is lazy and tries to find solutions quickly.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Helgret was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Stylist. She left for the east, certain she would find work there.
Motivation: She's repulsed by the PC; and wishes to resurrect an old love
Flaws: Ugly, Shy, Lazy, Antagonistic. Bonds: Immigrant. Occupation: Stylist
Voice: Can't modulate volume
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 900 sp.
Hadarai Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His fierce brown eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Hadarai was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and expand his business
Ideals: Justice. Bonds: Adventurer, Poor, Job. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Hupe Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His red hair is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling hazel eyes.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He can't help but pocket interesting objects he comes across
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Hupe has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and tiefling compassion
Flaws: Racist, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 63 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 8000 sp. Peridot (20 gp).
Koeth Liadon, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light tan in addition to tight pants. He has a very tight haircut. His violet unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Fisher but believes his peers are too gung-ho.
History: A powerful necromancer made him what he is. A freak accident while working with his Glassblower mother left him crippled. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts
Ideals: Disciplined, Pacifist, Fighting. Flaws: Disease. Bonds: Immigrant, Mentor. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 19000 cp.
Eloise Wakefield, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She likes to wear brown tank tops with red skirt. Her moppish red hair is in a traditional bowl cut. Her face is scarred and worn.
Personality: She is almost excessively polite to everyone, even when angry. Eloise enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Eloise was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Flaws: Ugly, Shy, Hedonist, Mundane. Bonds: Poor. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 75 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 110 pp.
Forcas Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy dark red stubble. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft yellow waves gently in the breeze. He has a hunchback. His hair is dark red and curly. His gold unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also has developed a complete distrust of the Engraver profession.
History: He got into the Armorer business at a young age. He worked as a nervous Armorer and found it very stressful. He has drifted from career to career and currently works as a Armorer.
Motivation: Sabotage a competitor.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 49 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 6000 sp. Eye agate (13 gp). Black pearl (700 gp). Emerald (500 gp). Moonstone (40 gp).
Justin Alton, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is long and red with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His violet eyes are passionate and lively.
Personality: This man loves poetry and to teach people poetry more than just about anything. He invites people to come help in his community garden.
History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: Wants to work out more often; and money/treasure
Ideals: Artistic, Philantrophist, Athletic. Bonds: Rich, Military. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Sammal Muse, Male Tiefling [Permalink]
Personal [hide]
Description: This man tends to wear a green poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His long purple hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Merchant business at a young age. His mother was a soldier and died while he was still young. Sammal was left his mother's suit of armor and trained in its use and care. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he has money and likes to spend it
Flaws: Fearful. Bonds: Rich, Enemies, Job, Military. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with green colored cloaks and clothing, he is not a threatening figure. His dark red hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Fenriz grew up listening to his mother's many stories. Through the years after Fenriz was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fenriz's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Adventurer, Rich. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!