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NPC Generator

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Advanced [show]


Broce Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.

Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 18th year, his parents were killed by a gnolls raid, leaving Broce alone in the world. After a stint in an orphanage, he was adopted. He tends to his Hunter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Fearful. Bonds: Job, Poor, Enemies. Occupation: Hunter

Voice: Gruff and masculine

Attributes [hide]

Broce Fiddlefen, Male Gnome Bard 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 240 gp.


Social Check DCs


Mozikth Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears baggy black pantaloons and a grey scarf. His gold crest is lengthy. His gold eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Mozikth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Mozikth Pfaphnyrennish, Male Dragonborn Paladin 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 51 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Altho Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his black hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: He is terrified, and will act out of fear; and an old rival family wants him found

Flaws: Cynical, Selfish, Fearful. Bonds: Poor, Family. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Altho Nimblefingers, Male Halfling Monk 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 10 (+0)6 (-2)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Barakas Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is wearing a long, green cloak. His clothes are grease stained in places. He wears a colorful flower in his dark red hair. His eyes are gold.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the east, certain he would find work there.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Criminal record, Family. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Barakas Revulsion, Male Tiefling Druid 4
Medium (5'5") Tiefling, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills Athletics +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp.


Social Check DCs


Ea Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is well dressed, but even with her fine clothing she looks run-down. She has a penchant for wearing a ring with an oversized opal on her right hand. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Always inclined to offer people food she seems plenty friendly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born in the north. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Regain custody of her son; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Family, Immigrant. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Ea Wisdom, Female Tiefling Barbarian 4
Medium (5'2") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 17 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)14 (+2) 14 (+2)10 (+0)
Skills Arcana +4, Athletics +3
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Climber’s kit. 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Anselm Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Selfish. Bonds: Attractive, Adventurer, Criminal record, Has a crush. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Anselm Martell, Male Half-Elf Warrior 13
Medium (5'8") Half-Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 79 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Stealth +8
Senses Passive Perception 10
Languages Common, Elven, Gnome, Orc
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 3000 gp. Golden circlet with four aquamarines (6000 gp). 1 Medium magic item.


Social Check DCs


Aura Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and grey robe with the hood down. He is portly but not overly obese. His fur is yellow and curly. His copper eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Born in the west to a Spy, Aura learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Wants his loneliness to end; and further expansion of business

Flaws: Addict. Bonds: Has a crush, Adventurer, Job, Mentor. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Aura Plume, Male Tabaxi Warlock 3
Medium (6'7") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 8 (-1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Finely wrought small gold bracelet (20 gp). An abacus with copper, silver and gold markers (50 gp).


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His whole body is exceptionally muscular. His gray fur is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: He was born in the east. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Flaws: Antagonistic, Insomniac, Disease. Bonds: Immigrant, Adventurer. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Cask Running, Male Tabaxi Wizard 6
Medium (5'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 300 gp.


Social Check DCs


Bernard Appleton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic man, Bernard's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Slave Trader father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Bernard Appleton, Male Human Monk 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)16 (+3) 17 (+3)10 (+0)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.


Social Check DCs

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