Silgre Royston, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, white, dusty cloak. Her chestnut hair is knotted and matted. She wears round tiny glasses practically rammed into her face.
Personality: She snorts whenever she laughs or is feeling confident. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Silgre hails from a village terrorized by illithids. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her absent father; and she's attracted to the pc
Bonds: Enemies, Job, Family, Has a crush. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 100 gp. 3 Thunderstones.
Sun Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears pastel painted combat armor at almost all times. He wears a broad hat to hide his balding. He has gleaming, smiling green eyes.
Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He receives visions of the future at random moments
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Gifted. Bonds: Religious. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 90 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 280 pp. Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A delicate brass dragon egg (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nadarr Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a black collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white crest, when down, is lengthy. He is baby faced.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nadarr took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Poor. Occupation: Priest
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 4000 cp.
Tethren Power, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a black and green robe with the hood down. His hair is black and very short. He has a dull look in his red eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.
Motivation: A deep hatred of dire rats; and he's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: In love, Family, Enemies. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 77 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 19 (+4) | 12 (+1) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Gold dragon comb with red garnet eye (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).
Silent Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a faded coat and loose pants complete with deerstalker hat. She has orange fur. She has a dull look in her blue eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She has drifted from career to career and currently works as a Cartwright.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Flaws: Secretive, Disease, Racist. Bonds: Attractive, Job. Occupation: Cartwright
Voice: Slurs words
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Pyxrin Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a custom-built plate barding that's adorned with black lining and desert motifs. Her green crest, when down, is lengthy. She has a dull look in her red eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pyxrin took refuge in the large cave and found the beat up halberd and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's in love; and she's repulsed by the pc
Ideals: Disciplined, Extrovert. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 4 (-3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1900 sp.
Audhild Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. With wild black hair. She has amber eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a small toy that she constantly fidgets with.
History: She was born in the north, but her parents moved at a very young age to the south. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to dragonborn people
Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 52 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 70000 cp.
Akta Still, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears tight fitting clothing which further accentuates her frame. Her purple hair is smooth and relatively long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Akta was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Akta decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against illithids
Ideals: Athletic, Gifted. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 6000 sp.
Felosial Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a violet costume with the symbols of luck on her torso. She has a very tight haircut. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born the only child of a wealthy merchant. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south.
Ideals: Athletic, Optimist, Joker, Entrepeneur, Gifted. Occupation: Body Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!