Markosian Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and she perpetually has her shortbow ready. Her red hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has recently gotten a pet goose that steals things from people.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur, Fighting, Joker. Flaws: Insane. Bonds: Criminal record. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 1100 sp. 1 Half-Plate.
Robbie Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman is generally well dressed albeit a few years behind the times. Her white hair, when down, is lengthy. Her eyes are blue and she is always smoking a pipe.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor, Religious. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 12 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 |
Possessions: 120 pp.
Armara Light, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized black coat. She has a slight overbite and is overall scrawny. She wears her black hair down. She wears large thick round spectacles.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sold as a small child to a brothel owner, Armara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While studying, she fell in love. They married and had a daughter. Since then, she has sought to make the best of life.
Motivation: She is greedy; and wishes to resurrect an old love
Ideals: Optimist. Bonds: Rich, Mentor, In love. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 20 gp.
Drenna Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. Her silver hair is lengthy. She has a tattooed face.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She pushes her goals aggressively. She is also a coward if confronted.
History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Half-Orc, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.
Motivation: She is wracked by social anxiety.
Ideals: Philantrophist. Flaws: Fearful, Insane. Bonds: Attractive, Military. Occupation: Masseuse
Voice: Posh accent
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 107 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved bone or ivory statuette (70 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Jeweled anklet (3000 gp). Gold dragon comb with red garnet eye (400 gp). Sapphire pendant on gold chain (1700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Silver ewer (70 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Medium magic item.
Iados Weary, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His dark red hair is lengthy and is close to two feet long. His black eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Pacifist. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2800 sp.
Mardred Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman typically wears brown cloth garments or leather armor. Her chestnut hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Mardred hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is a font of random trivia from the lore and stories she has discovered
History: She was born at the edge of vast mountains. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Wants to open a new tavern; and meet up once more with her childhood friend
Ideals: Artistic, Logical. Bonds: Nature, Job, Adventurer. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 10)
Armor Class 10
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 170 pp.
Kellen Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries lances. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Optimist. Flaws: Ugly, Addict. Bonds: Slave. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 8)
Armor Class 15
Hit Points 66 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emmeline Evans, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a violet top hat and violet clothes. Her golden hair is greasy and uncared for. She wears large thick round spectacles.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not trust anyone and sleeps with one eye open.
History: Emmeline was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To protect her home; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor, Job, Guardian. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 1000 sp.
Spring In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a penchant for wearing a ring with an oversized emerald on her right hand. Her black fur is slicked back into a classic pompadour. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is able to make almost anything out of random pieces of junk.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. After coming to the age of reason, Spring took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend.
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Chrysoberyl (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
