Leaf Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black fur. She wears a pastel broad hat and pastel clothes. She has a hunchback. She sports a flattop fur cut. Her eyes are green and catlike.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the north, but her parents moved at a very young age to the east. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Justice, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 19)
Armor Class 15
Hit Points 124 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Sylvan
Attacks Melee +7 / 5d8+1, Ranged +11 / 5d8+5, Grapple +5
Possessions: 20000 gp. Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (600 gp). Jeweled electrum ring (8000 gp). Jeweled gold crown (8000 gp). Jeweled electrum ring (8000 gp). A silver and pearl hairclip (10 gp). Gold music box (3000 gp). Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (1500 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (90 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Old masterpiece painting (1500 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (1800 gp). Embroidered and bejeweled glove (3000 gp). A roughly beaten golden orb (90 gp). A roughly beaten golden orb (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (100 gp). A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). 1 Medium magic item. 1 Medium magic item.
Elegant Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He keeps his long yellow fur kept up in a rat tail. His copper eyes dart from person to person to random spaces in the air.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Elegant has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Flaws: Ugly, Antagonistic, Disease. Bonds: Religious, Poor. Occupation: Barrister
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 11)
Armor Class 11
Hit Points 32 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2400 gp.
Matilda Blakeley, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears baggy brown pantaloons and a blue scarf. She sports red long hair. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Flattery will make her almost putty in your hands.
History: The child of northern immigrants she idolized her father. Her homeland was ravaged by war and she spent much of her life rebuilding it. She moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter
Flaws: Selfish, PTSD. Bonds: Attractive, Immigrant. Occupation: Unemployed
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 92 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Gold music box (3000 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).
Fulbar Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a large red jacket, and is pretty ugly. His black hair is cut jaggedly and amateurishly. He has amber eyes.
Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He wants to get laid; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Fortune-teller
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 250 gp. 1 Masterwork Artisan’s tools.
Alvyn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy auburn beard and wild auburn hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Alvyn was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Fighting. Flaws: PTSD. Bonds: Poor, Nature, Family. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Alexandrite (400 gp). Black pearl (400 gp). Red garnet (120 gp). Tiger eye turquoise (4 gp).
Art Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a pastel shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Her cinnamon fur is thinning but still full. Her skin is flawless and her copper eyes scan people very quickly.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister
Ideals: Optimist. Bonds: Attractive, Family, Rich. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 600 gp.
Traulam Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a blue vest and prefers yellow and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her black hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Traulam was born in the north. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and a rival would like her out of the picture
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Immigrant, Poor. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 8)
Armor Class 9
Hit Points 60 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 700 gp.
Sarah Sharps, Female Human [Permalink]
Personal [hide]
Description: She wears just a brown suit. She has a slight overbite and is overall scrawny. Her golden hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Sarah wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and many goblins want her driven away
Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Sannl Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. Her long auburn hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Aggressive, abrasive, and angry, Sannl embodies much of what other species detest in the Dwarves. She invites people to come help in her community garden.
History: Sold as a small child to a wizard, Sannl was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. After a long history of fighting, Sannl and her spouse have recently divorced.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 80 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Zircon (80 gp). Rose (80 gp). Aquamarine (1000 gp). Aquamarine (1000 gp). Jade (140 gp). Lapis lazuli (14 gp). Brown diamond (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!