Felosial Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries a battered sickle and tarnished ceremonial dagger as well. Her tied-back hair is brown. Her fair skin shows little sign of her aristocratic breeding.
Personality: While she acts the brute, she is far gentler than she would appear. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Tailor business at a young age. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: To prove her worth to the world; and to reunite with her old friends
Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Obsidian (16 gp). Banded agate (16 gp). Jet (90 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item.
Traki Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is long and unkept. His fierce gray eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the west. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Sage, who enjoyed hunting, Traki was taken on many hunting expeditions. Traki was born on a far western plains where he grew up under the tutelage of his mother, an expert Farmer. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Pacifist, Extrovert. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 47 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: Just what you see.
Jak Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. He wears a colorful flower in his red hair. His blue eyes are passionate and lively.
Personality: He is irascible and easily irritated. He is an amazing painter.
History: His mother raised him in a mountain cabin. Jak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 16)
Armor Class 15
Hit Points 56 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Banded agate (16 gp). Alexandrite (1200 gp). Alexandrite (1200 gp). Moss agate (16 gp). Aquamarine (1200 gp). Malachite (16 gp). Citrine (80 gp). Blue quartz (16 gp). Red-brown spinel (100 gp). Violet garnet (1200 gp).
Agatha Reid, Female Human [Permalink]
Personal [hide]
Description: She wears grey trousers with pastel and violet striped suspenders. She wears various colorful collared shirts, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Agatha is combative with any and all who dare try her patience in the slightest.
History: Born in the south to a Bellfounder, Agatha learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Agatha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac
Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp.
Aust Othronus, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy, self-centered, vain, and jealous.
History: Aust lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and an old rival family wants him found
Flaws: Greedy, Selfish. Bonds: Attractive, Family, Job. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 36 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan, Draconic
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 2000 gp. Tiger eye turquoise (13 gp). Smoky quartz (30 gp). Amethyst (130 gp). Blue star sapphire (1500 gp). Chrysoprase (30 gp). Deep blue spinel (500 gp). 1 Medium magic item.
Adran Horineth, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue costume with the symbols of his god on his torso. His moppish chestnut hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: A deeply religious man he believes everything happens for a reason. Adran is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the south to a Doctor, Adran learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His religion dominates his actions; and to unite with his brother
Flaws: Insane. Bonds: Attractive, Religious, Family, Job. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Dwarven, Ignan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: Tourmaline (110 gp). Jasper (20 gp). Onyx (20 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Bardryn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'10" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She sports a flattop hair cut. Her amber eyes dart from person to person.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born into a rich family. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Doesn't want to be a Knight and was forced into it by her family.
Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Knight
Voice: High pitched, excited
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 20 (+5) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
Possessions: 10000 cp.
Kyle Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears tattered old clothes. He keeps his long golden hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: To find somewhere to settle down; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Mundane, Lazy. Bonds: Religious, Enemies. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Zephan Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats, and carries spears. He wears a colorful flower in his white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of western immigrants he idolized his mother. He dropped out of school before completing his studies. He has never given up on his dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Artistic, Philantrophist, Logical. Bonds: Attractive, Immigrant. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
