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NPC Generator

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Adrik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'1" and is wearing the road beaten gear of a warrior. With a patchy silver beard and wild silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small mountains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to dragonborn people

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Adventurer, Nature, Military. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Adrik Lutgehr, Male Dwarf Aristocrat 9
Medium (4'1") Dwarf, Chaotic Good (CR 9)
Armor Class 13
Hit Points 84 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)15 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 700 gp. Sardonyx (70 gp). White pearl (70 gp). Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt. His black hair is lengthy and is close to two feet long. His fierce hazel eyes like to dwell on things.

Personality: Frug is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Slave, Family. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Frug Glittergem, Male Gnome Barbarian 8
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 13
Hit Points 69 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Auran, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5

Possessions: 1500 gp. A delicate silver chain set with a tourmaline (40 gp). Cloth of gold vestments (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his halberd ready. His yellow fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Tree was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Spice Merchant

Voice: Uses sign language

Attributes [hide]

Tree On the Water, Male Tabaxi Warlock 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 56 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Medicine +5, Religion +7
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Northcott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His auburn hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.

Personality: He speaks before he thinks and is too direct. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Flaws: Impulsive, PTSD. Bonds: Attractive, Criminal record, Military. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Don Northcott, Male Human Rogue 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2

Possessions: 150 gp.


Social Check DCs


Merla Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She always tries to repair and not replace. It was this mentality that drove her into the Tanner business.

History: Born to a pair of adventurers, Merla grew up listening to her father's many stories. She has chosen to use the inheritance that was left to her frivolously. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Persistence. Flaws: Insomniac. Bonds: Rich, Attractive, Adventurer. Occupation: Tanner

Voice: Middle-eastern accent

Attributes [hide]

Merla Leagallow, Female Halfling Druid 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 300 gp. Amber (160 gp). Amber (160 gp). 1 Minor magic item.


Social Check DCs


Lone In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame, and carries pickaxes. Her fur is lavender and very short. Her eyes are green and catlike.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the west

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Lone In Woods, Female Tabaxi Commoner 12
Medium (5'7") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 47 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Investigation +6, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 3d10-2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 3000 gp. Amber (50 gp). Banded agate (5 gp). Citrine (40 gp). Golden yellow topaz (500 gp).


Social Check DCs


Donella Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a hand crossbow on her belt. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. With wild auburn hair. She wears an eyepatch.

Personality: Prone to second guessing herself, she comes off as nervous. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born to a pair of adventurers, Donella grew up listening to her father's many stories. She found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's looking for her big break.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Donella Glittergem, Female Gnome Bard 7
Small (3'4") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 54 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)16 (+3) 9 (-1)13 (+1)
Skills Arcana +6, Insight +2
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Goblin, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1200 gp.


Social Check DCs


Eran Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a lot of dark rich colors, with gold accents. She sports brown long hair. Her blue eyes have a joyful gleam in them most of the time.

Personality: She speaks before she thinks and is too direct. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: From birth she was tutored by a cruel and relentless mentor. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She has recently gotten a pet goose that steals things from people.

Motivation: Dwarven compassion; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Impulsive, Racist. Bonds: Attractive, Criminal record, Mentor. Occupation: Seamstress

Voice: Soft and mumbly

Attributes [hide]

Eran Elderberry, Female Halfling Sorcerer 2
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 14 (+2)17 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Xanaphia Floshem, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her white hair is unkempt and raggedy. Her green eyes are passionate and lively.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Gifted from a young age, Xanaphia studied abroad. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She became a Stylist soon after.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Stylist

Voice: Eastern European accent

Attributes [hide]

Xanaphia Floshem, Female Elf Wizard 5
Medium (4'7") Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)17 (+3) 6 (-2)14 (+2)
Skills Arcana +6, Sleight of Hand +7
Senses Passive Perception 8
Languages Common, Elven, Druidic, Sylvan, Aquan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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