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NPC Generator

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Advanced [show]


Balam Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. He has wavy purple hair. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Balam was born in the east. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and marry his brother to traveling adventurers

Ideals: Philantrophist, Persistence. Bonds: Attractive, Poor, Job, Family. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Balam Gluttony, Male Tiefling Druid 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)9 (-1) 11 (+0)18 (+4)
Skills Perception +2, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a yellow suit, black shirt, and tan tie. He has a white handlebar mustache and slicked back white hair. He wears an eyepatch.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Godfrey Almeida, Male Half-Elf Expert 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Damakos Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. His blue hair is drawn into a tight pony tail with a skull scrunchie. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: To end his boredom; and expand his business

Flaws: Emotional, Mundane. Bonds: Attractive, Military, Job. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Damakos Ecstasy, Male Tiefling Wizard 7
Medium (5'11") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vadania Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She is generally shirtless and showing off her tattooed chest. She has done her best to style her red hair to look like a famous performer. She has a dull look in her brown eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful wizard made her what she is. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Vadania never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: She is currently in port desperately looking for someone to get her out; and she is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Mentor, In love, Slave. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Vadania Firahel, Female Half-Elf Ranger 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


Dain Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he sports grey clothing, slightly heavier than average wear, and is pretty ugly. His auburn hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Shy, PTSD. Bonds: Religious, Mentor. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Dain Rubyeye, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)18 (+4) 13 (+1)8 (-1)
Skills Investigation +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Infernal, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs


Zepar Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Butcher. He keeps his black hair in a flapper bob. His eyes, though not visible through his cowl, are white.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Shy, Secretive. Bonds: Nature, Slave, Adventurer. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zepar Principle, Male Tiefling Expert 8
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hamil Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally well dressed albeit a few years behind the times. His golden hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses divination through singing.

History: Born to a pair of adventurers, Hamil grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Gifted, Fighting. Bonds: Attractive, Adventurer. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Hamil Thorngage, Male Halfling Druid 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Gold and topaz bottle stopper cork (1100 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs


Bûth Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Athletic. Flaws: Disease. Bonds: Poor, Job, Criminal record. Occupation: Bather

Voice: Italian accent

Attributes [hide]

Bûth Charlton, Male Half-Orc Rogue 6
Medium (5'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 13 (+1)8 (-1)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Moon Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her long gray fur is drawn into a two foot long braid. This blue eyed northerner is not easily forgotten.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Moon was born in the north. At a young age she loved to build and create. Moon was born on a far northern forest where she grew up under the tutelage of her mother, an expert Mercenary. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To prove her worth to the world; and to find somewhere to settle down

Ideals: Persistence. Flaws: Mundane, Impulsive. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Moon Buttons, Female Tabaxi Monk 4
Medium (4'11") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs

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