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NPC Generator

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Advanced [show]


Erias Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a bastard sword. His silver hair and beard is wavy and long. His eyes are a pleasant violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Dyer. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to be a unemployed again

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Job, Family. Occupation: Dyer

Voice: Laughs frequently while speaking

Attributes [hide]

Erias Lutgehr, Male Dwarf Bard 7
Medium (4'1") Dwarf, Lawful Evil (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 7 (-2)9 (-1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Deep green spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely brown suit with red socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 95. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.

History: He was born in the west, but his parents moved at a very young age to the north. He worked as a nervous Navigator and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Flaws: Insomniac, Insane. Bonds: Criminal record, Immigrant, Job. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Taklinn Goldfinder, Male Dwarf Cleric 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 82 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 9 (-1)7 (-2)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Silver chalice with lapis lazuli gems (150 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Fire opal pendant on a fine gold chain (1200 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fragrant Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. His brown fur is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Animal Trainer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Artistic. Flaws: Insomniac, Selfish. Bonds: Mentor, Family. Occupation: Shoemaker

Voice: Soothing and warm

Attributes [hide]

Fragrant Of Clay, Male Tabaxi Adept 10
Medium (6'6") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Arcana +5, Performance +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 1200 gp. Zircon (80 gp). Bloodstone (80 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Odo Badger, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His silver hair is cut short. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the south. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Badger, Male Human Ranger 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)5 (-3) 11 (+0)15 (+2)
Skills Animal Handling +2, Arcana -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Kabbarg Badger, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing a long, black, dusty cloak. She wears a colorful flower in her silver hair. She has several tiny opal earrings on each ear.

Personality: Calm and collected, she is a well trained Mason. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Marry her brother to traveling adventurers.

Ideals: Artistic. Bonds: Attractive, Rich, Job, Criminal record, Family. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Kabbarg Badger, Female Half-Orc Barbarian 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 66 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 15 (+2)5 (-3) 11 (+0)13 (+1)
Skills Arcana +0, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silaqui Iranapha, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has shaved her head bald. Her amber unseeing eyes seem to look past you.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She works hard and plays hard.

History: Silaqui was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Attractive, Poor. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Silaqui Iranapha, Female Elf Sorcerer 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)11 (+0) 13 (+1)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 4000 cp. Rhodochrosite (8 gp). Moss agate (8 gp). Amethyst (70 gp). 3 Tanglefoot bags.


Social Check DCs


Sindri Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large blue mantle and cape that has been intricately interwoven into his brown robe. He wears a small hat to hide his balding. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Sindri took refuge in the ruined castle and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Criminal record, Nature. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Sindri Leffery, Male Gnome Aristocrat 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 14 (+2)16 (+3)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oriff Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her chestnut hair in a pixie cut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village she learned the ways of the warrior from her mother. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriff fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Impeccable, Extrovert. Flaws: Ugly. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Oriff Dankil, Female Dwarf Rogue 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. His brown hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Dilettante, who enjoyed hunting, Trym was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature, Criminal record. Occupation: Blacksmith

Voice: Pronounces O like U

Attributes [hide]

Trym Tickle, Male Human Aristocrat 1
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs

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