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NPC Generator

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Advanced [show]


Callie Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports a flattop hair cut. She has a dull look in her violet eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She found a children's book about a Halfling Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Callie Hogcollar, Female Halfling Aristocrat 6
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She dresses like a well dressed Dilettante does. Her red hair is cut short. Her eyes are hazel and catlike.

Personality: A skeptical and narcissistic woman, Gurdis's first love is herself. Her second love is also herself. She never wears the same outfit twice, unless she absolutely has to.

History: Gurdis was born the youngest of three triplets. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Impeccable, Artistic. Bonds: Job, Attractive, Family. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Gurdis Graybeard, Female Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Alton, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He is bristling with hidden weapons, mostly swords and spears. His golden hair is knotted and matted. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: Aldous was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since lost track of the people in his past.

Motivation: Wants to work out more often; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Emotional, Addict. Bonds: Criminal record, Family. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Aldous Alton, Male Human Bard 8
Medium (5'1") Human, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Blue quartz (6 gp). Black pearl (1000 gp). Red-brown spinel (120 gp). Amethyst (120 gp). Black pearl (1000 gp). Moonstone (50 gp).


Social Check DCs


Drusilia Cithreth, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is constantly adorned with expensive silk clothing, often dyed in bright tan and red, and wears rings and necklaces with large, colorful gems. She wears her white hair up. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Drusilia will drive conversation. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Drusilia lived on a farm with her mother, near the main road leading to a nearby town. She has had some formal music training, and achieved minor success. She now mingles about in high society.

Motivation: Her relatives are trying to arrange a marriage; and she has money and likes to spend it

Ideals: Extrovert, Logical, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drusilia Cithreth, Female Elf Aristocrat 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 11 (+0)7 (-2)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Oskar Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. With a patchy white beard and wild white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: Gifted from a young age, Oskar studied abroad. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Oskar Caebrek, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 60 gp. 1 Silk rope.


Social Check DCs


Findex Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in a clean green cloak covering her clean studded leather. She keeps her copper crest in a pixie cut. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a giants raid, leaving Findex alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's attracted to the PC; and to settle down with her crush

Flaws: Greedy. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Findex Orexijandilin, Female Dragonborn Adept 11
Medium (6'8") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 30 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)12 (+1) 17 (+3)16 (+3)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 2000 gp. Golden yellow topaz (1400 gp). Emerald (1200 gp). Malachite (15 gp). Zircon (50 gp). Red-brown spinel (40 gp). Peridot (50 gp). Malachite (15 gp). Onyx (50 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purson Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He has styled his silver hair well, parting it to the right. His fierce black eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Purson lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Purson was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Attractive, Enemies, Family. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Purson Haunted, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 170 gp.


Social Check DCs


Oriax Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is physically well-built. His hair is short and chestnut. He has a dull look in his gold eyes.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants his loneliness to end; and he's in love

Flaws: Racist, Insane. Bonds: Criminal record, Rich, Has a crush. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Oriax Hope, Male Tiefling Rogue 5
Medium (5'10") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)20 (+5)
Skills Animal Handling +5, Persuasion +8
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Serpent Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has beige fur. His eyes are likewise copper. His teeth are white and perfect.

Personality: Serpent wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.

History: When he was but 8 years old his parents immigrated from the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Seamstress

Voice: Switch between two voices

Attributes [hide]

Serpent Prim Posies, Male Tabaxi Rogue 6
Medium (6'1") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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