Quespa Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears her copper crest down. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village she learned the ways of the warrior from her father. In her youth she was a Shepherd, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quespa fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Attractive, Enemies. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Chain shirt.
Sumnes Hanali, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears many layers of old clothing at all times. Her silver hair is kept up in a ponytail inside a feathered hat. Her eyes are hazel.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Sumnes's homeland. Sumnes decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sumnes fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Nature, Immigrant. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Fonkin Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. His chestnut hair is braided into rings. His amber eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Glassblower, who enjoyed hunting, Fonkin was taken on many hunting expeditions. A gifted student he started as a Glassblower, but he got bored and became a Tanner. He has worked as a Tanner like his father before him.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Seven Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear brown tank tops with red pants. His long red fur is drawn into a two foot long braid. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: This man loves music and to teach people music more than just about anything. He takes great joy in being the best Fletcher in town.
History: Seven was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. Jet (150 gp). Golden yellow topaz (200 gp). Sard (80 gp). Aquamarine (200 gp).
Mardred Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her auburn hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes, though not visible through her cowl, are hazel.
Personality: Her tongue was cut out and she uses sign language. She is obsessed with her god.
History: Born in a small village she learned the ways of the warrior from her father. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Disease. Bonds: Religious, Nature, Military. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 67 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple +5
Possessions: 2200 gp.
Mehen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears tattered old clothes. He has done his best to style his silver crest to look like a famous performer. He has gleaming, smiling gold eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently the stress of being a Jeweler has made it difficult for him to sleep.
Motivation: To get a good night's sleep.
Flaws: Ugly, Lazy, Insomniac. Bonds: Job, Rich. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 600 gp.
Smoking On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with broad hat. His fur, while still mostly red, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He inherited the family business which he has now maintained for 11 years.
Motivation: Further expansion of business.
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 150 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Blendaeth Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black tunic with white highlights, and long grey pants that bunch up around her shoes. Her blue crest is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is an amazing painter.
History: She got into the Tailor business at a young age. Her mother had invested heavily in several trade routes and wanted her to inherit them. She ran away from her former home and has been making her living as a Tailor for the past few years.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 pp. Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). 1 Half-Plate.
Alberich Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He is wearing a long, grey, dusty cloak. He sports a flattop hair cut. His eyes are likewise gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Joker, Philantrophist. Bonds: Immigrant, Adventurer, Enemies. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 10000 cp. 1 Half-Plate.
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