Vepar Grace, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 6'2". She wears black leather gloves, a black jacket, and tight pants, and her gloved hand is found clutching a sword. Her black hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Animals are drawn to her, and she is able to talk to them.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Vepar was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Vepar's father didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She would like to get married and retire; and she's attracted to the pc
Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
Possessions: 70000 cp.
Robert Dudley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blonde and very short. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has dedicated himself to building a better world.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Bonds: Religious, Criminal record, Adventurer. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 130 pp. A pair of silk slippers encrusted with tiny pearls. (160 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). 1 Minor magic item.
Wella Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a white collared shirt and brown skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Beneath her clothing is a huge mess of scar tissue. Her black hair is thinning but still full. Her eyes, though not visible through her cowl, are gray.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with her god.
History: She was raised by priests from a young age. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Since then, she has sought to make the best of life.
Motivation: She is greedy; and she has a rivalry with the church that dominates her actions
Ideals: Optimist. Bonds: Slave, Religious, Mentor, Rich. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 63 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Amethyst (40 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thorin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by teas. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Armorer who has hired him part-time. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and dwarven compassion
Flaws: Ugly, Racist. Bonds: Has a crush, Mentor, Criminal record. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
Lorm Brady, Male Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear black clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He has no hair. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the north. Lorm was born on a far northern mountains where he grew up under the tutelage of his father, an expert Ruler. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To clean up the streets; and to protect his home
Flaws: Ugly, Impulsive, Fearful. Bonds: Poor, Immigrant, Guardian. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 8 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. Banded agate (7 gp). Obsidian (7 gp). Chalcedony (30 gp). 1 Minor magic item.
Broce Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood. He has wavy blonde hair. His amber eyes peer out from beneath his wide-brimmed tan hat.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 7 years.
Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Tanner
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Minor magic item.
Glim Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small desert village. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Justice, Extrovert. Bonds: Immigrant, Nature, Adventurer. Occupation: Jeweler
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Infernal, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2200 gp.
Sarah Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft brown waves gently in the breeze. She wears a colorful flower in her brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. She also hits on women, regardless of circumstances.
History: She was born in the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's in love; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Rich, Immigrant, Attractive, Has a crush. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 100 gp. Deep blue spinel (300 gp).
Joan Emsworth, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'1". She wears a fancy brown dress. She wears a colorful flower in her silver hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She has a minor phobia of water and hates getting wet.
History: Joan was born with her mother's beautiful face. From there she went from mercenary job to mercenary job. She has never given up on her music dream.
Motivation: She feels kind of lost in life; and someone believes her a fraud
Ideals: Artistic. Flaws: Fearful, Depressed. Bonds: Attractive, Enemies, Adventurer. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 1000 sp. Carnelian (40 gp). Tiger eye turquoise (10 gp). Smoky quartz (40 gp). Silver pearl (100 gp). 3 Antitoxin. 4 Acid flasks. 1 Thunderstones. 4 Alchemist’s fire.
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