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NPC Generator

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Advanced [show]


Avice Browning, Female Human [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She is muscular with a powerful set of arms. Her white hair is cut jaggedly and amateurishly. She has a dull look in her hazel eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a great chef.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Selfish, Antagonistic. Bonds: Rich. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Avice Browning, Female Human Paladin 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 sp.


Social Check DCs


Drifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is dressed in a clean brown cloak covering her clean studded leather, and sports empty pouches on her belt. She keeps her yellow fur in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was raised by priests from a young age. In her 11th year, her parents were killed by a gnolls raid, leaving Drifting alone in the world. After a stint in an orphanage, she was adopted. Recently she has begun working with bootleggers and crooks.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Justice. Bonds: Enemies, Criminal record, Religious, Mentor. Occupation: Bookbinder

Voice: Speaks like tongue is numb

Attributes [hide]

Drifting Timber, Female Tabaxi Rogue 3
Medium (4'10") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Vistra Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears grey painted combat armor at almost all times. She has slicked back blonde hair. She wears round tiny glasses practically rammed into her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. A true patriot, Vistra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Vistra was born in the north. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She seems to be bored by most things; and she is content

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Vistra Deepdelver, Female Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 6 (-2)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His white fur is slicked back into a classic pompadour. His green eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Revenge; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Criminal record, Enemies. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Sun In the Wind, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 60 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1300 gp. Black pearl (1200 gp). Golden pearl (140 gp). Tourmaline (140 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordek Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a brown costume with the symbols of death on his torso. He has done his best to style his golden hair to look like a famous performer. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Barber and found it very stressful. He inherited the family business which he has now maintained for 13 years.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and to be a architect again

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Tordek Orcfoe, Male Dwarf Monk 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)17 (+3) 8 (-1)13 (+1)
Skills History +7, Insight +3
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Orc, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 19000 sp. Red-brown spinel (120 gp). Carnelian (50 gp). Blue quartz (5 gp). Jade (120 gp).


Social Check DCs


Matilda Tyndall, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has shaved her head bald. Her gray eyes peer out from beneath her small grey hat.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She believes the world needs to unite to get rid of giants once and for all.

History: Matilda was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.

Motivation: To reunite with her absent mother; and a deep hatred of giants

Flaws: Cynical. Bonds: Attractive, Enemies, Job, Family. Occupation: Sailor

Voice: Mousy voice

Attributes [hide]

Matilda Tyndall, Female Human Aristocrat 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 10 (+0)10 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Lidda Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries a battered warhammer and tarnished falchion as well. Her hair is always cut to a buzz. Her eyes are blue and she is always smoking a pipe.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: She's looking for her big break; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Fighting. Bonds: Adventurer, Attractive, Religious. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lidda Swiftwhistle, Female Halfling Ranger 6
Small (2'8") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Kaladan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His clothes are grease stained in places. His top hat is riddled with cuts and holes. He has red eyes and a green hat with a grey feather.

Personality: A skeptical and narcissistic man, Kaladan's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Kaladan was born on a far western island where he grew up under the tutelage of his mother, an expert Priest. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Kaladan Daardendrian, Male Dragonborn Fighter 12
Medium (6'5") Dragonborn, Lawful Good (CR 12)
Armor Class 10
Hit Points 103 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 17 (+3)15 (+2) 15 (+2)16 (+3)
Skills History +6, Medicine +6
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 3000 gp. Deep green spinel (150 gp). Bloodstone (50 gp).


Social Check DCs


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a brown suit, violet shirt, and grey tie. He wears his gray fur down. He has blue eyes and a brown hat with a violet feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Joker, Fighting. Flaws: Ugly. Bonds: Religious. Occupation: Detective

Voice: French accent

Attributes [hide]

Pelt In the Morning, Male Tabaxi Warrior 4
Medium (5'7") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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