Kasdeya Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a black cloak and cross-gartered white stockings. Her blue hair is greasy and uncared for. Her eyes are red.
Personality: She dislikes all the random violence that takes place in the north. She receives visions of the future at random moments
History: Sold as a small child to a slaver, Kasdeya was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted necromantic powers by her dying sister.
Motivation: Money/treasure.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 8)
Armor Class 8
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Blue sapphire (1400 gp). Jet (110 gp). Onyx (20 gp). Black opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Blendaeth Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of lances on her belt, each one with a amethyst on the hilt. She keeps her long brass crest kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Blendaeth was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.
Motivation: She would like to get married and retire.
Ideals: Fighting, Optimist. Bonds: Adventurer, Attractive, Has a crush. Occupation: Dilettante
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.
Bree Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, she is an attractive figure. She prefers to wear flannel. She keeps her brown hair in a flapper bob. She has amber eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: When she was but 8 years old her parents immigrated from the west. She struck it rich when she found rare goods in large quantities. She was always very intelligent and has formed a secret society of specialists.
Motivation: An old rival family wants her found; and money/treasure
Flaws: Secretive. Bonds: Attractive, Immigrant, Rich, Family. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 61 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Alvyn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has done his best to style his auburn hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Alvyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north his family was never financially stable. In his 15th year, his parents were killed by a dire rats raid, leaving Alvyn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants his loneliness to end; and someone believes him a fraud
Ideals: Extrovert. Flaws: Insane. Bonds: Adventurer, Poor, Enemies, Has a crush. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Magnifying glass. 1 Simple lock. 1 Silver holy symbol. 1 Climber’s kit.
Jebeddo Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A 3'8" northern man, he wears a blue collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has done his best to style his chestnut hair to look like a famous performer. He has hazel eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 6 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and he desires power and/or immortality
Ideals: Optimist. Bonds: Adventurer, Immigrant, Job, Family. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 300 gp. 1 Minor magic item.
Smoking Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown trousers with tan and black striped suspenders. She wears various colorful collared shirts. She has no fur. She wears large thick round spectacles.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not trust anyone and sleeps with one eye open.
History: Born in the west her family was never financially stable. Her father took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Architect
Voice: French accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. 1 Simple lock. 1 Simple lock. 1 Silk rope.
Artin Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her longbow ready. Her golden hair is well kept. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Artin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Shy, Disease. Bonds: Attractive, Religious. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven, Undercommon, Sylvan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Masterwork Common Melee.
Ortegar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy red suit. He keeps his blonde hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with finding treasure.
History: Ortegar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Through the years after Ortegar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ortegar's father didn't care for him much, and the feeling was mutual. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Anne Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a white shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. Her Stetson hat is riddled with cuts and holes. Her eyes, though not visible through her cowl, are blue.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done she does not care how it got done.
History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was granted psionic powers by her dying brother.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 27 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: Banded agate (4 gp). Moss agate (4 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Lapis lazuli (4 gp). Silver pearl (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
