Purson Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long black hair is drawn into a two foot long braid. His black eyes have a joyful gleam in them most of the time.
Personality: Purson is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of drow once and for all.
History: Purson was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered dancing. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Enemies, Poor. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 52 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Abyssal, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Alexandrite (1100 gp). Freshwater pearl (5 gp). Sard (60 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberk Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a tight fitting brown shirt and pants. His golden hair is still thick. His eyes are a pleasant violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He plays an instrument quite well.
History: He was born at the edge of vast mountains. He dropped out of school before completing his studies. He has never given up on his dancing dream.
Motivation: To share knowledge with the world; and to be a sellsword again
Ideals: Persistence, Artistic, Logical. Bonds: Nature. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. Deep green spinel (60 gp). Rose (80 gp).
Mardnab Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her blonde hair in a pixie cut. She is baby faced.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. As long as the job gets done she does not care how it got done.
History: Sold as a small child to a wizard, Mardnab was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Passionate, Professionalism. Bonds: Mentor. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp.
Thakrak Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His white hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Thakrak lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.
Motivation: To unite with his brother; and doesn't want to be a doctor and was forced into it by his family
Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Attractive, Family. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 51 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 1000 sp. 1 Minor magic item.
Nim Siannodel, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is renowned for his bright blue suits and hats. His skin is also unnaturally pale. His red hair is knotted and matted. His eyes are likewise violet.
Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Nim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Nim lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Ugly, Depressed. Bonds: Guardian, Military, Family, Enemies. Occupation: Sailor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 18 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp.
Greethen Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His black crest is drawn into a tight pony tail with a dagger scrunchie. His eyes are gold and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Greethen took refuge in the ruined castle and found the beat up warhammer and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and doesn't want to be a layabout and was forced into it by his family
Bonds: Nature, Enemies, Slave, Family, Job. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork manacles. 1 Silk rope. 1 Masterwork Musical instrument.
Pennie Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is physically well-built. She has wavy blonde hair. She tend to wears goggles to shield her eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Pennie enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been saving her money to try and buy her brother's freedom.
Motivation: She has passion for adventuring and risk; and doesn't want to be a mortician and was forced into it by her family
Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Family, Job, Adventurer. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp.
Dalaba Offund, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. Her hair is brown and very short. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Dalaba was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Opinionated, Artistic. Bonds: Rich, Attractive. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 16 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Infernal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 9000 sp. 1 Minor magic item.
Baradad Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing green shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. He wears his brass crest down. His eyes are red and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Baradad was born on a far southern forest where he grew up under the tutelage of his father, an expert Beggar. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Slave, Immigrant. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 57 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 6 (-2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. A delicate silver chain set with a tourmaline (10 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
