Gillyd Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a grey collared shirt and yellow skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her hair is silver and curly. Her eyes are violet and catlike.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Gillyd was raised in a hard working conservative environment. Her childhood dream was to be a Architect, but she was a colossal failure. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and she is wracked by social anxiety
Flaws: Fearful. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Althaea Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and has the majority of her body covered in plate. Her hair is chestnut and curly. Her eyes, though not visible through her cowl, are gray.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Althaea reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 6 years.
Motivation: Further expansion of business; and wants to raise her children well
Flaws: Mundane. Bonds: Job, Military, Family. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 600 sp. Black pearl (900 gp). Alexandrite (900 gp).
Himo Meliamne, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is cut close to his head. His amber eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He is a Slaad in disguise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 3000 sp. 1 Minor magic item.
Ar-Karo Home, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He keeps his chestnut hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.
History: The child of a Junk Dealer, who enjoyed hunting, Ar-Karo was taken on many hunting expeditions. Ar-Karo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is greedy; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, In love, Rich. Occupation: Animal Trainer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1500 sp.
Drifting Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. Her beige fur is slicked back into a classic pompadour. She has amber eyes.
Personality: She is overprotective of those who hire her services. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and to protect her home
Ideals: Fighting. Flaws: Disease. Bonds: Poor, Guardian, Immigrant. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 26 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1800 gp.
Olgoth Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black deerstalker hat and black clothes. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's looking for his big break; and expand his business
Ideals: Athletic. Flaws: Disease. Bonds: Slave, Adventurer, Job. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 2000 sp. Chrysoberyl (90 gp). Silver pearl (90 gp). 1 Minor magic item.
Avice Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. She has slicked back white hair. She wears crescent spectacles with a black brim.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Bowyer in town.
History: Avice was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has built up a small fortune and can afford her own way.
Motivation: She wants revenge against drow; and she'd like to take her coworkers down a peg
Ideals: Fighting, Joker. Flaws: PTSD. Bonds: Job, Rich, Enemies. Occupation: Bowyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Norsko Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Painter, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Insane. Bonds: Adventurer, Attractive, Military, Poor. Occupation: Scribe
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Pirithin Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is wearing a long, red cloak, he is not a threatening figure. His long white hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. When Pirithin reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying brother.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Religious, Rich, Military. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. 3 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
