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NPC Generator

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Advanced [show]


Faran Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His ears are large.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Roofer business at a young age. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Roofer.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Forgetful. Bonds: Rich, Job, Nature. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Faran Goodbarrel, Male Halfling Expert 5
Small (3'0") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 21 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Adrik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing a long, brown cloak, he is not a threatening figure. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His eyes are green and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is obsessed with finding treasure.

History: He was born in a small plains village. In his 16th year, his parents were killed by a giants raid, leaving Adrik alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Adrik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He is a bit of a kleptomaniac; and a deep hatred of giants

Ideals: Justice. Bonds: Adventurer, Nature, Enemies, Criminal record. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Adrik Ungart, Male Dwarf Fighter 7
Medium (4'4") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1100 gp. Deep blue spinel (400 gp). Sardonyx (30 gp).


Social Check DCs


Kyle Hartford, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His brown hair is kept up in a ponytail inside a deerstalker hat. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich northern family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is greedy

Ideals: Artistic. Bonds: Attractive, Adventurer, Criminal record, Rich. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Kyle Hartford, Male Human Bard 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)5 (-3) 14 (+2)12 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp.


Social Check DCs


Cloud Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, she is an attractive figure. She typically wears a sleeveless long coat of deep pastel leather and dull grey iron scale mail. She keeps her red fur in a pixie cut. Her skin is flawless and her yellow eyes scan people very quickly.

Personality: Cloud hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a Dilettante, her father struggled to pay the bills. A gifted student she started as a Dilettante, but she got bored and became a Beggar. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Poor, Job. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Cloud Mirror, Female Tabaxi Monk 7
Medium (5'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: Black pearl (600 gp). Chrysoprase (20 gp). White opal (500 gp).


Social Check DCs


Nora Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on her belt. Her hair is cut close to her head. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Born to a poor family in the city she treasured whatever gifts she got. She was taken from her home at a very young age. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She loathes her own lifestyle; and to prove her worth to the world

Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Poor, Slave. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Nora Frostbeard, Female Dwarf Fighter 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 500 sp. Chrysoberyl (40 gp).


Social Check DCs


Zog Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has a hunchback. His hair is blonde and curly. His fierce blue eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He has drifted from career to career and currently works as a Apothecary.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zog Alby, Male Half-Orc Monk 5
Medium (5'3") Half-Orc, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Insight +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc, Ignan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Reynard Cooper, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey costume with the symbols of the sun god on his torso. His golden hair is still thick. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. A few years later when the west was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Disciplined, Joker. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Reynard Cooper, Male Human Fighter 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Warryn Beren, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this southern man is dressed in earthy colors with a tan and yellow handkerchief worn on his right side. His auburn hair and beard is wavy and long. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: From birth he was tutored by a cruel and relentless mentor. Warryn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: To find somewhere to settle down; and his relatives are trying to arrange a marriage

Ideals: Athletic, Joker. Flaws: Mundane. Bonds: Family, Mentor, Nature. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Warryn Beren, Male Gnome Bard 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)14 (+2) 5 (-3)12 (+1)
Skills Perception -1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 37000 sp. Alexandrite (800 gp). Jade (110 gp). 1 Chain shirt. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Gomory Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. His brown hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Joker, Philantrophist. Bonds: Attractive, Military. Occupation: Cartwright

Voice: Posh accent

Attributes [hide]

Gomory Gyula, Male Human Aristocrat 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 cp. Red garnet (70 gp). Chrysoprase (50 gp). Amber (70 gp). Golden yellow topaz (1200 gp). 1 Breastplate.


Social Check DCs

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