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NPC Generator

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Advanced [show]


Brottor Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time, and he perpetually has his greatsword ready. He has wavy blonde hair. He has several tiny ruby earrings on each ear.

Personality: Brottor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich western family. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He now mingles about in high society.

Motivation: Half-Orc compassion.

Ideals: Fighting, Impeccable. Flaws: Addict, Racist. Bonds: Rich. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Brottor Eversharp, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 600 sp. 1 Chain shirt.


Social Check DCs


Left-Handed Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. Beneath his clothing is a huge mess of scar tissue. His cinnamon fur is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Antagonistic, Mundane. Bonds: Slave, Attractive, Criminal record. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Left-Handed Running, Male Tabaxi Rogue 15
Medium (5'5") Tabaxi, True Neutral (CR 15)
Armor Class 12
Hit Points 52 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 12 (+1)16 (+3)
Skills Nature +4, Persuasion +8
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. Sapphire pendant on gold chain (1200 gp). Fire opal pendant on a fine gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver chalice with lapis lazuli gems (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (1200 gp). Cloth of gold vestments (110 gp). Jeweled gold crown (3000 gp). 1 Medium magic item.


Social Check DCs


Hunter Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his violet boots flare out at the collars. He is portly but not overly obese. He wears his chestnut hair up. His violet unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Joker, Gifted. Flaws: Disease, Mundane. Bonds: Rich. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Hunter Floshem, Male Half-Elf Druid 4
Medium (5'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Silver comb with moonstones (1000 gp).


Social Check DCs


Darrow Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair is braided into rings. He has green eyes and a red hat with a black feather.

Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Religious, Immigrant. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Darrow Goodearth, Male Halfling Barbarian 2
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Valafar Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His hair is cut close to his head. His eyes are silver and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a wizard, Valafar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Valafar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Criminal record, Mentor. Occupation: Performer

Voice: German accent

Attributes [hide]

Valafar Malevolence, Male Tiefling Wizard 10
Medium (6'6") Tiefling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 61 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)16 (+3) 17 (+3)11 (+0)
Skills History +7, Intimidation +4
Senses Passive Perception 13
Languages Common, Terran, Giant, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chenna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears silk and lounges about seductively. She wears her chestnut hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is almost excessively polite to everyone, even when angry. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bather arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and she is greedy

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Attractive, Rich. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

Chenna Strongbones, Female Halfling Monk 7
Small (3'2") Halfling, Chaotic Evil (CR 7)
Armor Class 16
Hit Points 34 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +5, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +8 / 2d8+5, Grapple +5

Possessions: 1000 gp. Golden yellow topaz (200 gp). Chrysoberyl (90 gp). Azurite (13 gp).


Social Check DCs


Baradad Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His scarlet crest is singed and shortened. His gold eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. Through the years after Baradad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Baradad's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Baradad Argenthrixus, Male Dragonborn Bard 4
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Black opal (400 gp). Chrysoprase (20 gp). Amethyst (40 gp). Blue quartz (5 gp). 4 Thunderstones. 1 Alchemist’s fire. 4 Thunderstones. 3 Tanglefoot bags.


Social Check DCs


Roger Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His black hair is thinning but still full. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's in love

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Mentor, Poor. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Roger Berkeley, Male Human Warrior 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)8 (-1) 12 (+1)8 (-1)
Skills Arcana +1, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 130 gp. Red-brown spinel (110 gp).


Social Check DCs


Jacoba Clayton, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She is well dressed, constantly wearing a brown suit, green shirt, and tan tie. Her whole body is exceptionally muscular. She has moderate length chestnut hair. Her eyes are gray.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: She seems to be bored by most things; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Religious, Mentor. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Jacoba Clayton, Female Human Adept 6
Medium (4'8") Human, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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