Oloric Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears many layers of old clothing at all times. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise blue.
Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. Through the years after Oloric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Oloric's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Guardian, Family. Occupation: Bather
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 240 gp.
Justin Woods, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. His hair is silver, silky, and of moderate length. His gray unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he has comitted a past crime that haunts him to this day
Flaws: Disease, Shy. Bonds: Rich, Immigrant, Attractive. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp.
Shadow Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a brown poncho over his likewise colored trousers and shirt. His gray fur is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: Shadow was born the youngest of three triplets. His childhood dream was to be a Architect, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Secretive. Bonds: Job, Religious, Family. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 17 (+3) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Undercommon, Halfling, Druidic
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Urshar Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. Her auburn hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: Urshar hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Urshar is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Urshar lived on a farm with her father, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Artistic. Flaws: Disease. Bonds: Family, Job, Enemies. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Deep green spinel (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dayereth Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'8" and wears tattered old clothes. His right hand appears badly burned and disfigured. He wears his auburn hair down. He wears crescent spectacles with a black brim.
Personality: Dayereth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He works hard and plays hard.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal singing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 51 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: Black pearl (900 gp). Golden yellow topaz (900 gp). White opal (800 gp). Malachite (8 gp). Golden pearl (110 gp). Smoky quartz (80 gp). Banded agate (8 gp). Amethyst (110 gp). Blue-white diamond (7000 gp). Star rose quartz (80 gp).
Shifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His fur, while still mostly yellow, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a daughter. He struck the Seamstress job and began his own company from there.
Motivation: He seems to be bored by most things; and further expansion of business
Ideals: Opinionated. Flaws: Mundane. Bonds: Immigrant, In love, Job. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Gnome, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Blue quartz (16 gp).
Tawna Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a faded coat and loose pants complete with deerstalker hat. Her golden hair is styled in orderly dreadlocks. Her hazel unseeing eyes seem to look past you.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of a Brewer, who enjoyed hunting, Tawna was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. During her travels, Tawna and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tawna discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tawna fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk.
Flaws: Disease, Shy. Bonds: Adventurer, Nature, Military. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Jocelyn Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple violet robe with black stripes complete with hood. His chestnut hair is braided into rings. His violet eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. His job bores him to no end. He has decided to make it more interesting.
History: Jocelyn hails from a village terrorized by illithids. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Shy. Bonds: Adventurer, Criminal record, Enemies, Religious. Occupation: Animal Trainer
Voice: Irish accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 72 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
Possessions: Old masterpiece painting (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Sapphire pendant on gold chain (2400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
Phelaia Peace, Female Tiefling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a black costume with the symbols of strength on her torso. She has no hair. Her eyes, though not visible through her cowl, are silver.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a ruthless business woman, a trait she acquired from her father.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Phelaia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Phelaia decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Rich, Criminal record. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
Possessions: 300 gp. Freshwater pearl (4 gp).
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