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NPC Generator

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Advanced [show]


Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tattered old clothes. He keeps his orange fur in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. A gifted student he started as a Seamstress, but he got bored and became a Gardener. Days after completing his studies, news broke out that his hometown was attacked by brigands. Shivering was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Shivering Timber, Male Tabaxi Warlock 9
Medium (6'4") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 9 (-1)10 (+0) 13 (+1)18 (+4)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 210 pp. Sardonyx (60 gp).


Social Check DCs


Uzza Deft, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and is wearing a long, green, dusty cloak. Her black hair is lengthy and is close to two feet long. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Uzza enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Addict, Selfish, Hedonist, Disease. Bonds: Mentor. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Uzza Deft, Female Tiefling Sorcerer 5
Medium (5'8") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 5000 sp. Rose (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a perfectly clean shirt and pair of pants. Her auburn hair is knotted and matted. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When she was but 3 years old her parents immigrated from the west. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now spends her time doing works of charity.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mardnab Quillsharpener, Female Gnome Expert 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Helja Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'3". She wears a grey wide-brimmed hat and grey clothes. Her chestnut hair is matted, messy, and big. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Her tongue was cut out and she uses sign language. She also hits on women, regardless of circumstances.

History: Helja was born in the west. At a young age she loved to build and create. Her childhood dream was to be a Unemployed, but she was a colossal failure. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.

Motivation: She is greedy; and wants her loneliness to end

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Has a crush, Job, Rich. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Helja Frostbeard, Female Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)15 (+2) 14 (+2)8 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 120 gp.


Social Check DCs


Sweet Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, she is an attractive figure. She wears a robe, a symbol of death around her neck, and a sickle on her belt. Her black fur is smooth and relatively long. She is very pretty but has cold, dead eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invites people to come help in her community garden.

History: The child of a Laborer, who enjoyed hunting, Sweet was taken on many hunting expeditions. Sweet liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sweet fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Sweet Of Winter, Female Tabaxi Barbarian 10
Medium (5'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 94 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 800 gp. Tiger eye turquoise (4 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Sard (30 gp). Rose (30 gp). Deep blue spinel (1100 gp). Hematite (4 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abad Guile, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green tunic with white highlights, and long black pants that bunch up around his shoes. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are white.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants a kiss.

Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, In love, Has a crush. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Abad Guile, Male Tiefling Cleric 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 13 (+1)18 (+4)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1400 gp. Alexandrite (1300 gp). Amethyst (70 gp). Fiery yellow corundum (800 gp). Brown-green garnet (70 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white fur is lengthy. His yellow eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive, Military. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Windy Of Shadows, Male Tabaxi Fighter 6
Medium (5'11") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)6 (-2) 19 (+4)11 (+0)
Skills Acrobatics +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his halberd always slung over his shoulder, and carries halberds. He keeps his black crest in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting, Joker. Bonds: Attractive, Has a crush, Military. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Tarhun Chumbyxirinnish, Male Dragonborn Adept 11
Medium (6'3") Dragonborn, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 66 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)17 (+3) 8 (-1)12 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 9
Languages Common, Druidic, Giant, Draconic
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2600 gp. Lapis lazuli (9 gp). Amethyst (60 gp). Blue quartz (9 gp).


Social Check DCs


Akra Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'7" and is a bit bulky. She is very muscular particularly in the legs. She is wearing colorful clothing, dressed as a Jeweler. Her green crest is heavily combed to the right. She has gleaming, smiling gold eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Akra took refuge in the large cave and found the beat up sai and armor she uses now. She now mingles about in high society.

Motivation: Wants to open a new tavern; and she's repulsed by the pc

Flaws: Antagonistic, Fearful. Bonds: Nature, Rich, Job. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Akra Beryntolthropal, Female Dragonborn Bard 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs

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