Henry Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a violet tunic with brown highlights, and long green pants that bunch up around his shoes. He wears his silver hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Henry was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.
Motivation: Regain custody of his son; and to reunite with his old friends
Flaws: Depressed, Fearful. Bonds: Family, Nature, Adventurer. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 47 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length brown fur. His ears are large.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.
History: He was born in the south. Through the years after Emerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Emerald's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Antagonistic, Selfish. Bonds: Immigrant. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 12)
Armor Class 13
Hit Points 85 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. Black opal (1200 gp). Golden yellow topaz (300 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chenna Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She prefers to wear red pants and tee shirts. Her wide-brimmed hat is riddled with cuts and holes. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a massive crush on the younger sibling of the Gardener who has hired her part-time. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to loving parents in a slum to the south. Through the years after Chenna was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Chenna's father didn't care for her much, and the feeling was mutual. She has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. She hasn't told them the truth, but wants to settle down with them.
Motivation: To get a good night's sleep; and she has a crush on the local apothecary
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Has a crush. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 15 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 20 (+5) | 5 (-3) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5
Possessions: 800 gp.
Gesrethe Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears professional attire. Her red crest is lengthy. This gold eyed northerner is not easily forgotten.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Flattery will make her almost putty in your hands.
History: Born in the north her family was never financially stable. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to travel the world and help people.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Poor, Nature. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
Possessions: 6000 cp.
Grom Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver hair, when down, is lengthy. He has brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the south to a Marshal, Grom learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He then took over the family business and is one of the better Marshal for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 7000 sp.
Three Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her beige fur up. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily eccentric. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Three hails from a village terrorized by dire rats. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in nunchaku use. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting. Flaws: Insane. Bonds: Enemies, Family. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 7)
Armor Class 7
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0
Possessions: 120 pp. Bloodstone (50 gp). Jade (50 gp). Obsidian (8 gp). Red spinel (50 gp).
Oppah Munggen, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'6" and wears a well pressed and immaculate suit (or dress). She wears her red hair down. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. She has a minor phobia of water and hates getting wet.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Fearful, Antagonistic. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Koeth Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a violet and blue handkerchief worn on his right side. His hair is long and blonde with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He now owns his own business.
Motivation: An old rival family wants him found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job, Family. Occupation: Body Guard
Voice: American accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 71 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 1000 gp. Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Harley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She typically wears grey cloth garments or leather armor. Her hair is red and curly. She tend to wears goggles to shield her eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her job bores her to no end. She has decided to make it more interesting.
History: Oriel was raised in a hard working conservative environment. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted from career to career and currently works as a Glassblower.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and further expansion of business
Ideals: Athletic, Fighting. Bonds: Adventurer, Criminal record, Job. Occupation: Glassblower
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Chrysoprase (80 gp).
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