Cloak In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel vest and prefers white and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries a battered sickle and tarnished scimitar as well. Her lavender fur is braided into rings. Her amber eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Cloak grew up listening to her father's many stories. She found a children's book about a Tabaxi Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero
Ideals: Fighting, Optimist. Flaws: Ugly, Lazy. Bonds: Adventurer. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mormo Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Layabout. His dark red hair is still thick. He has silver eyes and a green hat with a grey feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Mormo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mormo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mormo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and someone believes him a fraud
Flaws: Disease. Bonds: Adventurer, Immigrant, Poor, Enemies. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 39000 sp. 1 Minor magic item.
Katherine Kinsley, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears brown trousers with yellow and brown striped suspenders. She wears various colorful collared shirts. She is tall, broad shouldered and powerfully built. Her brown hair is still thick. She has several tiny ruby earrings on each ear.
Personality: Abrasive and pushy, she has a hard time making friends. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has built up a small fortune and can afford her own way.
Motivation: Wishes to resurrect an old love; and she's repulsed by the pc
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Rich, In love. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 200 gp.
Griselda Harper, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 6'0". She wears a grey costume with the symbols of her god on her torso. She has styled her blonde hair well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves telling others what to do and how they should feel about things. The war was a terrible time for her, and Griselda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Griselda was raised in a hard working conservative environment. When Griselda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now owns her own business.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Opinionated. Flaws: Insomniac, Depressed. Bonds: Military, Job. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Hourglass.
Juliana Hybrid, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears professional attire. She has slicked back brown hair. She is baby faced.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Juliana was born the youngest of three triplets. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Juliana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found.
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Attractive, Family. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is styled in orderly dreadlocks. His eyes are gray and catlike.
Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He has achieved small success as a Priest.
Motivation: To be a Guard again.
Ideals: Gifted. Bonds: Poor, Religious, Military, Job. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 600 gp.
Therai Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright green suits and hats and is in decent physical shape. He wears a top hat to cover his moderate length chestnut hair. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Servant, but he was a colossal failure. He became a Animal Trainer soon after.
Motivation: He is unsatisfied with his job.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 72 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Goblin
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
Possessions: Just what you see.
Silgre Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a black costume with the symbols of the sun god on her torso. Her long chestnut hair reaches down to her waist. She has gleaming, smiling hazel eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bookbinder arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and to reunite with her old friends
Ideals: Athletic. Flaws: Shy. Bonds: Job, Rich, Adventurer. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Mastema Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears black cloth garments or leather armor. She keeps her dark red hair in a flapper bob. Her eyes are red and she is always smoking a pipe.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and wishes to resurrect an old love
Flaws: Ugly, Depressed. Bonds: Poor, In love, Slave. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!