Chenna Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a red coat over a green low-cut shirt, and a Stetson hat upon her head, marred by teas. She wears her chestnut hair down. She tend to wears goggles to shield her eyes.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She believes the world needs to unite to get rid of brigands once and for all.
History: Sold as a small child to a wizard, Chenna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud.
Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Enemies, Mentor. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 38 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp.
Shautha Eastaughffe, Female Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. She has moderate length brown hair. She has brown eyes and a white hat with a brown feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The war was a terrible time for her, and Shautha does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Regain custody of her daughter; and wants to raise her children well
Flaws: Ugly, Depressed. Bonds: Poor, Family, Military, Nature. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 61 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: 1400 gp.
Dain Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair and beard is wavy and long. His violet eyes are passionate and lively.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: When he was but 6 years old his parents immigrated from the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dain. He left for the north, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist, Logical. Bonds: Immigrant, Criminal record. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 50 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Obsidian (8 gp). Jade (40 gp). Moss agate (8 gp). Aquamarine (1500 gp). Azurite (8 gp). Chrysoprase (50 gp). Sardonyx (50 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fibblestib Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the four houses of cards on his torso. He is physically well-built. His auburn hair is long and unkept. His eyes are a pleasant blue.
Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To get a good night's sleep; and balancing his hectic life and new knight responsibilities is difficult
Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Malachite (7 gp). Violet garnet (300 gp). 1 Minor magic item.
Seven Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, and carries swords. Her beige fur is long and unkept. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Always inclined to offer people food she seems plenty friendly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Seven's homeland. Seven decided to take the middle way and become a bodyguard. She left for the west, certain she would find work there.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Forgetful. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bathin Respect, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He is physically well-built. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: Bathin hails from a village terrorized by orcs. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Professionalism. Flaws: Addict. Bonds: Enemies, Criminal record. Occupation: Blacksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 35 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 11 (+0) | 17 (+3) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Terran, Ignan, Druidic
Attacks Melee +2 / 4d6-3, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 2000 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ilga Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears a mask on her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is afraid of women and trembles around them
History: Ilga was raised in a hard working conservative environment. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Body Guard for hire.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and further expansion of business
Flaws: Shy. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Body Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 16 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Lance Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His blonde hair is smooth and relatively long. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Roofer business at a young age. He was an apprentice working in his father's forge. He has achieved small success as a Roofer.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Roofer
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 800 sp. Silver comb with moonstones (200 gp).
Eloise Windsor, Female Human [Permalink]
Personal [hide]
Description: A 5'2" western woman, she prefers to wear grey pants and tee shirts. Her white hair is greasy and uncared for. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She snorts whenever she laughs or is feeling confident. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a necromancer, Eloise was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Eloise was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Eloise's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with her sister; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Mentor. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp.
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