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NPC Generator

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Advanced [show]


Edge Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He has moderate length lavender fur. His eyes are green.

Personality: Always inclined to offer people food he seems plenty friendly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Edge and his spouse have recently divorced.

Motivation: He's attracted to the PC; and he's in love

Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Has a crush. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Edge Candle, Male Tabaxi Expert 8
Medium (6'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)11 (+0) 16 (+3)19 (+4)
Skills Deception +7, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 300 gp. Black star sapphire (1100 gp). Azurite (4 gp). Silver pearl (80 gp). Banded agate (4 gp). Rhodochrosite (4 gp). Alexandrite (1100 gp).


Social Check DCs


Joser Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a red suit, yellow shirt, and black tie. His auburn hair is styled in orderly dreadlocks. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Through the years after Joser was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Joser's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Joser Silvereyes, Male Halfling Paladin 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 42 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs


Hecat Horror, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Doctor does. She keeps her dark red hair in a pixie cut. Her thin eyebrows rest above her beady red eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Born to a Adventurer, her father struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 4 years.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Job, Poor. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Hecat Horror, Female Tiefling Bard 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)8 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Nedda Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She does not wear sleeves and tends to eschew shirts when she can avoid it. Beneath her clothing is a huge mess of scar tissue. Her golden hair is matted, messy, and big. Her blue eyes lackadaisically let the world flow into them.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Nedda lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Beggar, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Religious, Family. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Nedda Hogcollar, Female Halfling Monk 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. Chrysoprase (40 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her hair is white, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is calm most of the time but flees social interaction. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born on a small isolated farm. Gurdis liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Gurdis was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats.

Flaws: Shy. Bonds: Attractive, Slave, Nature, Enemies. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Gurdis Dankil, Female Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)6 (-2) 6 (-2)13 (+1)
Skills Arcana +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 380 gp. 3 Alchemist’s fire.


Social Check DCs


Rael Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and very much looks the part of a Shoemaker. He wears his brown hair down. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and expand his business

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Religious. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rael Quinten, Male Half-Elf Aristocrat 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)11 (+0) 7 (-2)13 (+1)
Skills Nature +3, Stealth +7
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 700 gp. Chrysoprase (40 gp). Black pearl (400 gp). Rhodochrosite (16 gp).


Social Check DCs


Ovak Gresham, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She wears many layers of old clothing at all times. Her small hat is riddled with cuts and holes. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.

History: Born in a small village she learned the ways of the warrior from her father. A gifted student she started as a Shoemaker, but she got bored and became a Marshal. She inherited the family business which she has now maintained for 9 years.

Motivation: She's repulsed by the PC; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Ovak Gresham, Female Half-Orc Paladin 5
Medium (4'11") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Athletics +6, Nature +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Nora Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Hunter does. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is short and white. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. The war was a terrible time for her, and Nora does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the north. In her 14th year, her parents were killed by a gnolls raid, leaving Nora alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.

Motivation: Someone believes her a fraud; and she is unsatisfied with her job

Flaws: Depressed. Bonds: Job, Military, Immigrant, Enemies. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Nora Brawnanvil, Female Dwarf Ranger 6
Medium (4'3") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 7 (-2)10 (+0)
Skills Perception +1, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and blue robe with the hood down. His moppish white hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Tim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to raise his children well; and doesn't want to be a spy and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Rich, Criminal record, Family. Occupation: Spy

Voice: American accent

Attributes [hide]

Tim Hornsby, Male Human Commoner 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs

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