Antinua Selevarun, Female Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears suspenders and blue workpants. Her shirt is red, and she wears a heavy blue leather apron most of the time. Her brown hair is cut short with large spiked bangs in the front. Her amber eyes peer out from beneath her top blue hat.
Personality: Confrontational and typically high on some drug or another. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: From birth she was tutored by a cruel and relentless mentor. She worked as a nervous Sailor and found it very stressful. She became a Sailor soon after.
Motivation: To end her boredom; and to be a doctor again
Flaws: Ugly, Addict, Mundane. Bonds: Job, Mentor. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 1000 sp. Sardonyx (30 gp). Rhodochrosite (14 gp).
Chaedi Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her long black hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the east to a Assassin, Chaedi learned a great deal about her father's area of expertise. She worked as a nervous Assassin and found it very stressful. She struck the Assassin job and began her own company from there.
Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job
Ideals: Fighting, Athletic, Philantrophist. Flaws: Insane, Secretive. Bonds: Job. Occupation: Assassin
Voice: Boston accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Windy On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She tends to wear a pastel poncho over her likewise colored trousers and shirt. Her fur is brown and curly. She wears large thick round spectacles.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Windy was born in the east. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Ruler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.
Motivation: Revenge; and further expansion of business
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Poor, Enemies. Occupation: Ruler
Voice: Posh accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 10
Hit Points 62 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1200 gp. Deep green spinel (160 gp). Iolite (20 gp). Obsidian (8 gp). Golden pearl (160 gp). Deep blue spinel (1200 gp).
Tod Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tight fighting clothing, which leaves very little to the imagination. His moppish red hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Tod took refuge in the large cave and found the beat up hammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 4 (-3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 22000 sp. 1 Masterwork Common Melee.
Broce Dunben, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue tunic with black highlights, and long brown pants that bunch up around his shoes. His hair is long and brown with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying sister.
Motivation: Wants his loneliness to end.
Ideals: Optimist, Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 8
Hit Points 104 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 4d6-1, Ranged +2 / 4d6-3, Grapple -1
Possessions: 1000 gp. Amethyst (130 gp). Tourmaline (130 gp). Freshwater pearl (15 gp). Alexandrite (1000 gp). Amethyst (130 gp). Malachite (15 gp). Onyx (80 gp). Hematite (15 gp). Golden yellow topaz (1000 gp). Rich purple corundum (600 gp). Chalcedony (80 gp). Bloodstone (80 gp). Red-brown spinel (130 gp). Red spinel (130 gp). Golden yellow topaz (1000 gp).
Lone Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Glassblower. She carries with her a set of shields on her belt, each one with a jet on the hilt. She has wavy yellow fur. Her eyes are amber and beady.
Personality: Aggressive, abrasive, and angry, Lone embodies much of what other species detest in the Tabaxis. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Black pearl (1000 gp). Rhodochrosite (4 gp). Azurite (4 gp). Banded agate (4 gp).
Nurkara Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady green eyes.
Personality: Calm and collected, she is a well trained Engraver. Flattery will make her almost putty in your hands.
History: She got into the Engraver business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Engraver soon after.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4 Tanglefoot bags.
Urshar Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears grey trousers with violet and black striped suspenders. She wears various colorful collared shirts. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her blue unseeing eyes seem to look past you.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Urshar is combative with any and all who dare try her patience in the slightest.
History: She got into the Cartwright business at a young age. She helped her mother out around the business and became quite the natural. She has taken up work as a Cartwright and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and sabotage a competitor
Ideals: Justice. Flaws: Disease, Terse, PTSD. Bonds: Job. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 310 gp.
Ernest Bing, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is long and unkept. His hazel eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic, Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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