Zaffrab Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of death around his neck, and a halberd on his belt. His hair is brown and very short. His green eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Mentor. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Trail In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a colorful flower in his orange fur. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Trail was born on a far southern forest where he grew up under the tutelage of his mother, an expert Masseuse. He left for the south, certain he would find work there.
Motivation: Retire the richest man in the south.
Ideals: Joker. Flaws: Disease. Bonds: Poor, Attractive, Immigrant. Occupation: Masseuse
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 80 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1000 gp. White opal (1400 gp). Rose (20 gp). Banded agate (10 gp). Golden yellow topaz (200 gp). Sard (20 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item.
Enna Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a yellow shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her whole body is exceptionally muscular. Her tied-back hair is white. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She never wears the same outfit twice, unless she absolutely has to.
History: She was born several months after her mother was called into army service. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She ran away from her former home and has been making her living as a Sellsword for the past few years.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Racist. Bonds: Immigrant, Job, Military. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80 pp.
Mastema Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a colorful flower in her silver hair. Her red eyes dart from person to person.
Personality: She dislikes all the random violence that takes place in the north. She is frequently practicing swordplay.
History: She comes from a rich northern family. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy.
Ideals: Athletic, Pacifist. Bonds: Rich, Attractive, Military. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 800 gp. Aquamarine (300 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quelenna Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and she perpetually has her ceremonial dagger ready. She has done her best to style her black hair to look like a famous performer. Her gray eyes dart from person to person.
Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Baker arts, while her father instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better village for her children.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer, Rich. Occupation: Baker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 11000 sp. Deep blue spinel (1100 gp). Jasper (50 gp).
Adelaide Enfield, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a brown armored body suit, with a simple black line shooting up and back down. Her black hair is kept up in a ponytail inside a small hat. Her green eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She plays an instrument quite well.
History: Sold as a small child to a brothel owner, Adelaide was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her writing dream.
Motivation: Marry her sister to traveling adventurers; and seeks redemption
Ideals: Artistic. Flaws: Sensitive. Bonds: Poor, Mentor. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1900 gp. Rich purple corundum (1500 gp). Rose (30 gp). Black pearl (1400 gp). Star rose quartz (30 gp). Rock crystal (30 gp). Moss agate (11 gp). Rock crystal (30 gp). Fire opal (1500 gp). Iolite (30 gp).
Eida Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fancy red dress. Her auburn hair is well kept. Her skin is flawless and her gray eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Eida embodies much of what other species detest in the Halflings. She has a minor phobia of water and hates getting wet.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Eida never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Doesn't want to be a Body Guard and was forced into it by her family; and her spouse's relatives view her with great suspicion
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, In love, Family. Occupation: Body Guard
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 44000 sp. Silver pearl (80 gp). Jasper (50 gp). Rose (50 gp). Red-brown spinel (80 gp). 1 Minor magic item.
Alston Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears tattered old clothes. His brown hair is cut short with large spiked bangs in the front. His eyes are a pleasant brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item.
Arumawann Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. He has styled his red hair well, parting it to the left. His hazel eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Servant, but he was a colossal failure. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Sensitive, Fearful. Bonds: Criminal record, Job. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 86 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 2100 gp. Red-brown spinel (60 gp). Red-brown spinel (60 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!