Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting pastel shirt and pants. He wears a broad hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Drifting is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He comes from a rich northern family. He has had some formal music training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy.
Ideals: Extrovert, Artistic. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Weaver
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Druidic, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp. Violet garnet (900 gp). Blue quartz (13 gp). Freshwater pearl (13 gp). Silver pearl (160 gp). 1 Minor magic item. 1 Minor magic item.
Tiaathque Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears light armors faded through time and improper care. Her whole body is exceptionally muscular. Her red hair is wavy and long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She takes great joy in being the best Bellfounder in town.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Bellfounder job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and her religion dominates her actions
Ideals: Persistence. Bonds: Immigrant, Job, Religious. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 5000 sp. 1 Minor magic item.
Zykroff Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She very much looks the part of a Slave Trader. She has a moderate pudge and is not very fit. Her crest is brass and curly. Her eyes are red.
Personality: She is overprotective of those who hire her services. She also hits on women, regardless of circumstances.
History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Zykroff took refuge in the large cave and found the beat up trident and armor she uses now. She has drifted from career to career and currently works as a Slave Trader.
Motivation: She wants to get laid; and she'd like to take her coworkers down a peg
Bonds: Job, Guardian, Has a crush, Rich, Nature. Occupation: Slave Trader
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 66 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1600 gp. Chrysoprase (80 gp). Jasper (80 gp). Black pearl (700 gp). Rock crystal (80 gp). Bloodstone (80 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eida Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fighting clothing, which leaves very little to the imagination. Her golden hair is still thick. Her eyes are a pleasant amber.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the north, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting, Gifted, Joker. Bonds: Immigrant. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 30000 cp. 1 Minor magic item.
Quelenna Raethran, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is bald on top and has large golden tufts of hair around her ears. Her violet unseeing eyes seem to look past you.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 gp. Moss agate (5 gp). Rock crystal (20 gp).
Arava Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" eastern woman, she wears tattered old clothes. She has no crest. Her eyes are red and beady.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Arava was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now spends her time doing works of charity.
Motivation: Doesn't want to be a Jeweler and was forced into it by her family.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Jeweler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 90000 cp. Lapis lazuli (8 gp). Star rose quartz (30 gp). Black pearl (900 gp).
Gurdis Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in earthy colors with a grey and tan handkerchief worn on her left side. Her tied-back hair is white. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gurdis is combative with any and all who dare try her patience in the slightest.
History: Gurdis was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Ideals: Justice, Fighting, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Carter
Voice: Spanish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Helen Abram, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is styled in orderly dreadlocks. Her green eyes are slightly larger than normal.
Personality: She is almost excessively polite to everyone, even when angry. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: When she was but 5 years old her parents immigrated from the west. She has chosen to use the inheritance that was left to her frivolously. She has dedicated herself to building a better village for her children.
Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Rich, Immigrant. Occupation: Armorer
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp. 1 Chain shirt.
Gaaki Digby, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is lengthy. She wears large thick round spectacles.
Personality: A deeply religious woman she believes everything happens for a reason. She is afraid of women and trembles around them
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She is greedy; and her religion dominates her actions
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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