Morkral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'3" and is wearing the road beaten gear of a warrior. His white hair is greasy and uncared for. His eyes are violet and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He is afraid of women and trembles around them
History: He was born in the west. Morkral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Guardian, Immigrant, Adventurer. Occupation: Ploughman
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 310 gp.
Jillian Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing colorful clothing, dressed as a Locksmith. She wears her golden hair up. Her ears are large.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with vampirism at a very young age, Jillian has worked very hard to control her curse. She left for the north, certain she would find work there.
Motivation: Seeks redemption; and wishes to resurrect an old love
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: In love, Immigrant, Criminal record. Occupation: Locksmith
Voice: Switch between two voices
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 43 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Ignan, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 100 pp. Brass mug with jade inlays (500 gp). Cloth of gold vestments (130 gp). Black velvet mask with numerous citrines (130 gp).
John Middleton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He dresses well, typically a more casual-formal manner. His auburn hair is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.
History: He was born in the east, but his parents moved at a very young age to the north. Cursed with unlife at a very young age, John has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. Eye agate (13 gp). 1 Spyglass.
Cressel Aid, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black leather gloves, a black jacket, and tight pants. His silver hair is braided into rings. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zanna Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. Her white hair is kept up in a ponytail inside a wide-brimmed hat. This violet eyed southerner is not easily forgotten.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Zanna studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was granted arcane powers by her dying brother.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she desires power and/or immortality
Ideals: Optimist, Gifted. Flaws: Selfish. Bonds: Adventurer, Enemies. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. Blue quartz (12 gp). Amethyst (140 gp). Violet garnet (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Howard Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a flapper bob. His eyes are brown and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Flaws: Insane. Bonds: Attractive, Religious, Rich. Occupation: Shipwright
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 66 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnome
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
Possessions: 10000 gp. Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Fire opal pendant on a fine gold chain (1800 gp). Fire opal pendant on a fine gold chain (1800 gp). Solid gold idol (400 gp). Solid gold idol (400 gp). Finely wrought small gold bracelet (100 gp).
Megren Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. She wears her bronze crest up. She wears a mask on her face.
Personality: Megren is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Actor arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To settle down with her crush; and she would like to get married and retire
Ideals: Extrovert, Opinionated. Flaws: Mundane. Bonds: Rich, Has a crush. Occupation: Actor
Voice: American accent
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Auran
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Banded mail.
Harvest Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tight fitting brown shirt and pants. She has a slight overbite and is overall scrawny. She wears a broad hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Harvest studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. During her travels, Harvest and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harvest discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Harvest fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Military, Adventurer. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 8000 sp. Sardonyx (80 gp). 1 Minor magic item.
Seraphina Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears silk and lounges about seductively. She has a long black ponytail with little hanging trinkets. Her violet eyes have a joyful gleam in them most of the time.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not believe in violence as a means to an end. She is a dedicated Crown-heir but believes her peers are too gung-ho.
History: She was born on a small isolated farm. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Pacifist. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. Coral (120 gp). Bloodstone (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
