Sun Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is dressed in an above average manner, and a wedding ring on her left hand. Her fur is short and cinnamon. Her fierce blue eyes like to dwell on things.
Personality: Confrontational and typically high on some drug or another. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in the south to a Map Maker, Sun learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She has achieved small success as a Map Maker.
Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, In love, Job. Occupation: Map Maker
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 49 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1700 gp.
Anne Langdon, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears grey cloth garments or leather armor. Sporting a red mohawk this woman's hair draws a lot of attention. She wears a mask on her face.
Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She is the product a well kept family trust fund and as such has never really known need. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has dedicated herself to building a better trade route.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and she'd like to take her coworkers down a peg
Bonds: Immigrant, Job, Attractive, Rich, Adventurer. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Banded mail.
Antinua Wasanthi, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries with her a set of glaives, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is still thick. Her eyes are likewise hazel.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She is obsessed with a lost civilization.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antinua fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Artistic. Bonds: Attractive, Adventurer, Rich. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 8)
Armor Class 10
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1500 gp. Chrysoprase (70 gp). Fiery yellow corundum (800 gp). Black opal (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purban Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears red cloth garments or leather armor. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are brown and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Impulsive, Disease. Bonds: Has a crush. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 24 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Aura In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown fur is drawn into a tight pony tail with a skull scrunchie. Her green eyes have a joyful gleam in them most of the time.
Personality: Aura wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Cook mother left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur, Disciplined. Flaws: Ugly, Disease. Bonds: Job. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 11)
Armor Class 15
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Infernal, Giant
Attacks Melee +5 / 3d8+1, Ranged +9 / 3d8+5, Grapple +5
Possessions: Gold and topaz bottle stopper cork (400 gp). Old masterpiece painting (1700 gp). Jeweled gold crown (5000 gp). 1 Minor magic item. 1 Minor magic item.
Jacoba Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this woman likes to wear ponchos typically of a light yellow in addition to tight pants. Her hair is brown and curly. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was taken as a slave by a traveling circus and forced to perform She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She feels the way she acts is they only way to get by in the world; and she is terrified, and will act out of fear
Ideals: Artistic, Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Attractive, Slave. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Half-Plate.
Nagrette Springfield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is well dressed, but even with her fine clothing she looks run-down. She has wavy chestnut hair. Her eyes are brown and beady.
Personality: Aggressive, abrasive, and angry, Nagrette embodies much of what other species detest in the Half-Orcs. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Through the years after Nagrette was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Nagrette's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Justice, Artistic. Flaws: Ugly, Antagonistic. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 5)
Armor Class 9
Hit Points -2 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 5 (-3) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Halfling, Elven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Nogu Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with top hat. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a clover on it. Her brown hair is still thick. Her thin eyebrows rest above her beady green eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp.
Nim Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. His blonde hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a plains tribe. He worked as a nervous Miller and found it very stressful. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Nature, Job. Occupation: Miller
Voice: Raspy
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
