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NPC Generator

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Advanced [show]


Merla Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She prefers to wear red pants and tee shirts. Her hair is auburn and curly. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Brilliant and gifted she never wanted to apply herself. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical, Gifted. Bonds: Attractive, Religious. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Merla Thorngage, Female Halfling Commoner 6
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ellywick Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. Her head has been shaved. Her ears are large.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She plays an instrument quite well.

History: Gifted from a young age, Ellywick studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Ellywick Cobblelob, Female Gnome Wizard 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 500 gp. Black pearl (300 gp). Rhodochrosite (9 gp). Aquamarine (300 gp). 1 Minor magic item.


Social Check DCs


Trail Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is renowned for her bright pastel dresses and hats. Her gray fur is smooth and relatively long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her father raised her in a mountain cabin. Trail abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Passionate, Joker, Fighting. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Trail Shoe, Female Tabaxi Monk 5
Medium (4'11") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)10 (+0) 12 (+1)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arara Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses like a well dressed Spy does. She has wavy silver hair. Her green eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Arara will drive conversation. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She got into the Spy business at a young age. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to open a new tavern; and wants to raise her children well

Ideals: Extrovert. Flaws: Impulsive, Disease. Bonds: Job, Family. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Arara Fidget, Female Half-Elf Warrior 10
Medium (5'8") Half-Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 73 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +5, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Gnome, Giant
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 270 pp. Eye agate (5 gp). Smoky quartz (50 gp). Azurite (5 gp). Black opal (900 gp). Alexandrite (1200 gp). Freshwater pearl (5 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dentratha Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her falchion. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a dagger on it. Her green crest, when down, is lengthy. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She receives visions of the future at random moments

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She got away from her former life and has fallen to alcoholism.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and find a way to reverse the transformation of her brother

Ideals: Joker, Gifted, Artistic. Flaws: Addict. Occupation: Bowyer

Voice: Cold and demanding tone

Attributes [hide]

Dentratha Delmirev, Female Dragonborn Warrior 5
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills Nature +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Senteq Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of flails on his belt, each one with a emerald on the hilt. His hair is black, silky, and of moderate length. He is baby faced.

Personality: Eccentric and domineering, Senteq will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Senteq was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To unite with his sister.

Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Attractive, Family, Slave. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Senteq Leffery, Male Gnome Expert 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 cp.


Social Check DCs


Theren Floshem, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a small toy that he constantly fidgets with.

History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Theren Floshem, Male Elf Fighter 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)11 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Sun In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a pastel shirt with thin blue vertical stripes and grey pants. Her white fur is smooth and relatively long. Her green eyes dart from person to person.

Personality: Sun wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, Sun was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Over the years she perfected her riding and shooting skills. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Disciplined, Logical. Bonds: Mentor, Nature. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Sun In the Morning, Female Tabaxi Ranger 6
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)9 (-1) 9 (-1)17 (+3)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Alexandrite (200 gp). White opal (700 gp).


Social Check DCs


Quick Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case, and a wedding ring on her right hand. She wears her lavender fur down. Her hazel eyes are passionate and lively.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not believe in violence as a means to an end. She is a dedicated Spy but believes her peers are too gung-ho.

History: Quick hails from a village terrorized by brigands. Quick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quick decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist. Bonds: In love, Nature, Enemies, Criminal record. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Quick Of Snakes, Female Tabaxi Druid 9
Medium (5'0") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 600 gp. Onyx (40 gp). Aquamarine (1100 gp). Moonstone (40 gp). Golden yellow topaz (1100 gp). Tiger eye turquoise (5 gp). Moonstone (40 gp). Brown-green garnet (120 gp). 1 Minor magic item.


Social Check DCs

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