Dariff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her golden hair is slicked back into a classic pompadour. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born at the edge of vast desert. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To prove her worth to the world; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +4
Possessions: 300 gp.
Ilde Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She likes to wear brown tank tops with grey skirt, and her gloved hand is found clutching a morningstar. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. She has a dull look in her gray eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She served in the navy to pay for her family's outstanding loans. When Ilde reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Wants her loneliness to end; and she wants nothing more than to rejoin the army
Ideals: Justice, Fighting. Bonds: Military, Slave, Has a crush. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. Rhodochrosite (15 gp). Hematite (15 gp).
Nelkin Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His auburn hair is still thick. His hazel eyes have a joyful gleam in them most of the time.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast island. His family was turned out during the war. He and his family wandered east to less war torn lands. He struck the Tanner job and began his own company from there.
Motivation: To be a Sage again; and he is unsatisfied with his job
Ideals: Extrovert. Flaws: PTSD. Bonds: Adventurer, Job, Nature. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Black pearl (500 gp).
Adrik Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair and beard is wavy and long. His eyes are hazel.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of western immigrants he idolized his mother. Adrik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Ugly, Shy, Fearful. Bonds: Adventurer, Immigrant. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 60 gp.
Meena Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light blue in addition to tight pants. Her silver hair is wavy and long. Her fierce brown eyes like to dwell on things.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and to reunite with her absent father
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Rich, Family. Occupation: Weaver
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 140 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (600 gp). 1 Antitoxin.
Berrian Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. He has silver hair. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.
History: The child of a Seamstress, who enjoyed hunting, Berrian was taken on many hunting expeditions. Berrian liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. 3 Acid flasks. 1 Holy water.
Einkil Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is cut short. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.
History: Einkil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and a deep hatred of gnolls
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10000 cp. 1 Minor magic item.
Bardryn Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is red, silky, and of moderate length. Her green eyes are slightly larger than normal.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born the only child of a wealthy merchant. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted arcane powers by her dying sister.
Motivation: Wants to work out more often.
Ideals: Entrepeneur, Athletic, Optimist, Gifted. Bonds: Attractive. Occupation: Fortune-teller
Voice: Creaky witch voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Whurdred Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her blonde hair is unkempt and raggedy. Her eyes are blue.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
