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NPC Generator

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Advanced [show]


Dynamic Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in brown turtlenecks beneath a green coat with brown slacks. He has done his best to style his cinnamon fur to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Glassblower business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Bonds: Job, Attractive. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Dynamic Thundercloud, Male Tabaxi Rogue 9
Medium (6'7") Tabaxi, Neutral Good (CR 9)
Armor Class 13
Hit Points 61 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)17 (+3) 16 (+3)15 (+2)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 900 gp. Blue quartz (10 gp). Smoky quartz (70 gp). Eye agate (10 gp). Peridot (70 gp). Rock crystal (70 gp). Freshwater pearl (10 gp). Pink pearl (90 gp). Sardonyx (70 gp).


Social Check DCs


Frouse Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a club on his belt. His skin is fair and his fingers are delicate and long. He has a red handlebar mustache and slicked back red hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Frouse is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Frouse grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Family. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Frouse Munggen, Male Gnome Aristocrat 10
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 9
Hit Points 65 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Medicine +3, Religion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His blue hair is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: He was born in the west, but his parents moved at a very young age to the east. He worked as a nervous Slave Trader and found it very stressful. He has drifted from career to career and currently works as a Slave Trader.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Flaws: Emotional, Shy. Bonds: Immigrant, Job, Rich. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Cressel Temerity, Male Tiefling Adept 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)18 (+4) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Celestial, Halfling, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: A pair of silk slippers encrusted with tiny pearls. (50 gp).


Social Check DCs


Raam Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of greataxes on his belt, each one with a amethyst on the hilt. He keeps his purple hair in a flapper bob. His thin eyebrows rest above his beady gold eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.

History: Raam was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural elven artifacts is his passion

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Raam Luck, Male Tiefling Commoner 3
Medium (6'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)8 (-1) 13 (+1)18 (+4)
Skills Acrobatics +0, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Matilda Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is dressed in earthy colors with a yellow and green handkerchief worn on her right side. Her auburn hair is unkempt and raggedy. Her eyes are hazel.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. As long as the job gets done she does not care how it got done.

History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: To share knowledge with the world; and halfling compassion

Ideals: Professionalism, Logical. Flaws: Ugly, Racist, Insane. Bonds: Poor. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Matilda Tealeaf, Female Half-Elf Warlock 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 200 gp.


Social Check DCs


Elegant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is kept up in a ponytail inside a broad hat. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Persistence. Bonds: Immigrant, Rich. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Elegant Running, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 6 (-2)15 (+2) 13 (+1)17 (+3)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp.


Social Check DCs


Harann Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She has the majority of her body covered in plate. Her crest is cut close to her head. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She will rave to anyone who will listen. She enjoys reading and quiet.

History: She was born in the east, but her parents moved at a very young age to the south. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Harann Yarjerit, Female Dragonborn Ranger 3
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)4 (-3) 18 (+4)13 (+1)
Skills Arcana -1, Performance +3
Senses Passive Perception 14
Languages
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Marastyr Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. With wild auburn hair. Her eyes are amber and catlike.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. Energy wise she seems alert and responsive.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Marastyr was left her mother's suit of armor and trained in its use and care. Days after completing her studies, news broke out that her hometown was attacked by orcs. Marastyr was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.

Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Marastyr Fireforge, Female Dwarf Fighter 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1600 sp.


Social Check DCs


Kyle Law, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, grey cloak. He keeps his silver hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small island village. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: He desires power and/or immortality; and to reunite with his absent mother

Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Family, Adventurer. Occupation: Mason

Voice: Soothing and warm

Attributes [hide]

Kyle Law, Male Human Bard 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 2000 cp.


Social Check DCs

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