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NPC Generator

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Advanced [show]


Foxilon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His black hair is drawn into a tight pony tail with a rose scrunchie. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is the product a well kept family trust fund and as such has never really known need. He moved out north to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Greedy. Bonds: Attractive, Family, Rich, Criminal record. Occupation: Performer

Voice: German accent

Attributes [hide]

Foxilon Stoutman, Male Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 390 gp. Malachite (10 gp). Fiery yellow corundum (600 gp).


Social Check DCs


Bathin Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His hair is brown and very short. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the east to a Assassin, Bathin learned a great deal about his father's area of expertise. In his youth he was a Seamstress, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He inherited the family business which he has now maintained for 6 years.

Motivation: He is unsatisfied with his job; and to be a seamstress again

Ideals: Disciplined, Fighting. Flaws: Addict, PTSD. Bonds: Job. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Bathin Anger, Male Tiefling Sorcerer 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 14 (+2)18 (+4)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp. Pink pearl (150 gp).


Social Check DCs


Purban Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" northern man, he wears tight fitting clothing which further accentuates his frame. He wears his black hair down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His father raised him in a mountain cabin. After coming to the age of reason, Purban took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined, Gifted. Flaws: Addict, Fearful. Bonds: Attractive, Nature. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Purban Greenleaf, Male Halfling Wizard 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 10 (+0)15 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 30 pp. A necklace of small pink pearls (1000 gp). Jeweled anklet (1000 gp).


Social Check DCs


Carrie Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His black hair is cut short with large spiked bangs in the front. His gray eyes peer out from beneath his feathered yellow hat.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Carrie and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Carrie discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Carrie fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He loathes his own lifestyle; and a deep hatred of gnolls

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Enemies, Adventurer, Immigrant. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Carrie Heiser, Male Half-Elf Wizard 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)11 (+0) 5 (-3)13 (+1)
Skills Animal Handling +0, Athletics +6
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 2000 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1100 gp). Old masterpiece painting (1100 gp).


Social Check DCs


Jasmine Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. She wears a Stetson hat to hide her balding. Her eyes are violet and beady.

Personality: Eccentric and domineering, Jasmine will drive conversation. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fisher arts, while her father instructed her in etiquette, music and courtly manner. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Jasmine Shadowquick, Female Halfling Fighter 16
Small (2'8") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 155 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Religion +6, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 10000 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Silver comb with moonstones (1000 gp). Fire opal pendant on a fine gold chain (2400 gp). Solid gold idol (300 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Tree In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy beige fur. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. She has a hunchback. Her beige fur is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: She is calm most of the time but flees social interaction. She is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Tree grew up listening to her mother's many stories. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Tree In the Wind, Female Tabaxi Ranger 3
Medium (5'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)6 (-2) 14 (+2)13 (+1)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Miles Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a grey suit, brown shirt, and green tie. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Insane, Addict, Shy. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Miles Coombs, Male Human Commoner 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Athletics +0, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nalral Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He tends to wear a brown poncho over his likewise colored trousers and shirt. With bright white hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich western family. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Gifted, Fighting. Flaws: PTSD. Bonds: Nature, Rich. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Nalral Steelfist, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6 Acid flasks.


Social Check DCs


Mella Netyoive, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female dresses in tan turtlenecks beneath a blue coat with pastel slacks. She is tall, broad shouldered and powerfully built. Her blonde hair is singed and shortened. Her thin eyebrows rest above her beady brown eyes.

Personality: Mella speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also has developed a complete distrust of the Marshal profession.

History: Born to a pair of adventurers, Mella grew up listening to her mother's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Job, Adventurer. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Mella Netyoive, Female Elf Ranger 2
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 900 sp. 1 Half-Plate.


Social Check DCs

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