Dee Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dark leathers with embroidery. Her golden hair is cut short. Her eyes are gray and she is always smoking a pipe.
Personality: She is very quiet and rarely speaks above a whisper. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Dee lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and an old rival family wants her found
Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Immigrant, Has a crush. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 15
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 34000 sp. Golden yellow topaz (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kansif Lincoln, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a simple burlap shirt and baggy pants. She conceals her longbow with her veritable burlap sack of a shirt. Her hair is greying and her face has many wrinkles. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has a habit of throwing herself into exceedingly dangerous situations.
History: Sold as a small child to a necromancer, Kansif was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Body Guard father left her crippled. Since then, she has sought to make the best of life.
Motivation: To prove her worth to the world; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Impulsive, Disease. Bonds: Mentor. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +3
Possessions: 70 pp. Jade (70 gp). Violet garnet (500 gp). 1 Minor magic item.
Arannis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is well dressed, constantly wearing a tan suit, green shirt, and blue tie. He has blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Further he is a bit of a stoner and is frequently out of it.
History: Arannis was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Emotional, Addict. Bonds: Job, In love. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Violet garnet (500 gp). Obsidian (10 gp). Smoky quartz (70 gp).
Chenna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She likes to wear white tank tops with green skirt. She has wavy auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a Fisher, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chenna took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She now travels the world, in search of power and loot.
Motivation: She has a crush on the local Fisher; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Adventurer, Poor, Nature, Has a crush. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Sard (60 gp).
Torbera Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She dresses well, wearing grey shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a crossbow. Her blonde hair is thinning but still full. Her blue eyes have a joyful gleam in them most of the time.
Personality: A skeptical and narcissistic woman, Torbera's first love is herself. Her second love is also herself. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in the south to a Barber, Torbera learned a great deal about her father's area of expertise. Over the years she perfected her riding and shooting skills. She became a Barber soon after.
Motivation: Retire the richest woman in the south.
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Job, Nature. Occupation: Barber
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Hrathy Paxton, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a grey coat with blue slacks. Her hair, while still mostly auburn, has prominent grey streaks. Her eyes are a pleasant blue.
Personality: She is witty, but her monotone delivery comes off as unnerving Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hrathy is combative with any and all who dare try her patience in the slightest.
History: She is a Metallic Dragon in disguise. She has had some formal poetry training, and achieved minor success. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero
Ideals: Joker, Justice, Artistic. Bonds: Adventurer, In love. Occupation: Baker
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Kaladan Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a faded coat and loose pants complete with Stetson hat. His brass crest has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Kaladan is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp.
Nala Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this northern woman wears many layers of old clothing at all times. She wears a small hat to hide her balding. Her red unseeing eyes seem to look past you.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Gifted from a young age, Nala studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is her passion
Ideals: Athletic, Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp.
Anselm Hadley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he very much looks the part of a Farmer. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Justice, Gifted. Flaws: Cynical, Mundane. Bonds: Job. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: Tourmaline (40 gp). Golden pearl (40 gp). Chalcedony (50 gp). 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
