Darrow Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He keeps his long brown hair kept up in a rat tail. He has amber eyes and a white hat with a blue feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Fighting. Bonds: Attractive, Nature, Rich. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Draconic, Terran, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 900 gp.
Beast Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears just a brown suit. Her gray fur is heavily combed to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She snorts whenever she laughs or is feeling confident. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born in the west her family was never financially stable. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She feels threatened by others; and an old rival family wants her found
Flaws: Insomniac, Fearful. Bonds: Religious, Poor, Family. Occupation: Scribe
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Dondon Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this southern man wears a white feathered hat and white clothes. He sports a long black beard, and similarly colored long hair. His eyes are a pleasant brown.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Athletic, Justice. Flaws: Insane, Fearful. Bonds: Attractive, Mentor. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 14
Hit Points 49 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 11000 gp. Onyx (30 gp). Chalcedony (30 gp). Blue sapphire (500 gp). Emerald (500 gp). Black pearl (800 gp). Silver pearl (110 gp). Red garnet (110 gp). Emerald (500 gp). Chrysoprase (30 gp). Alexandrite (800 gp). Lapis lazuli (8 gp). Coral (110 gp). Moss agate (8 gp).
Virra Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt, she is not a threatening figure. Her auburn hair is singed and shortened. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: She was born to a criminal king-pin and mafia family Virra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Apothecary for hire.
Motivation: She wants to meet her childhood hero; and expand her business
Flaws: Ugly, Racist. Bonds: Job, Criminal record, Adventurer. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 52 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1200 gp.
Fistula Hayhurst, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is cut close to her head. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is skeptical of what others tell her and is slow to trust.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption
Ideals: Athletic. Flaws: Addict, Shy. Bonds: Criminal record, Military. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Kithri Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a red armored body suit, with a simple black line shooting up and back down. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes, though not visible through her cowl, are green.
Personality: She loves telling others what to do and how they should feel about things. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of northern immigrants she idolized her mother. Like her mother and her brother before her, after school she went straight into learning to become a Mason. She now owns her own business.
Motivation: She is unsatisfied with her job.
Ideals: Opinionated. Bonds: Rich, Immigrant, Job. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She keeps her gray fur in a pixie cut. Her eyes are hazel and she is always smoking a pipe.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She is the product a well kept family trust fund and as such has never really known need. Elegant was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Glassblower. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Artistic. Bonds: Family, Rich, Immigrant. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 12)
Armor Class 11
Hit Points 54 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 3000 gp. Star rose quartz (20 gp). Jasper (20 gp). Iolite (20 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zook Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy black hair. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1400 sp. 1 Masterwork Musical instrument.
Thamuz Allure, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern man sports black clothing, slightly heavier than average wear. He keeps his black hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.
History: Sold as a small child to a brothel owner, Thamuz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has drifted from career to career and currently works as a Jeweler.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic, Gifted. Bonds: Job, Mentor. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!