Marastyr Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. She wears her red hair up in a very large beehive style do. Her eyes are green and she is always smoking a pipe.
Personality: She speaks before she thinks and is too direct. A true patriot, Marastyr would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was turned out during the war. She and her family wandered west to less war torn lands. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Regain custody of her daughter; and marry her brother to traveling adventurers
Flaws: Impulsive, PTSD. Bonds: Military, Job, Family. Occupation: Bellfounder
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 260 gp. 1 Masterwork Common Melee.
Qemuel Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. His black hair, when down, is lengthy. His red eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Qemuel hails from a village terrorized by gnolls. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Enemies. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 23 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 800 gp. Golden yellow topaz (1000 gp). Tourmaline (120 gp). Fire opal (1600 gp). Alexandrite (1000 gp). Hematite (9 gp). Hematite (9 gp). Blue quartz (9 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Westbrook, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear brown tank tops with grey pants, and is pretty ugly. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the west. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and he has money and likes to spend it
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant. Occupation: Animal Trainer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 27 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Ignan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 6000 sp.
Great On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is dressed in earthy colors with a brown and black handkerchief worn on her right side. Her beige fur is heavily combed to the right. Her fierce yellow eyes like to dwell on things.
Personality: She is witty, but her monotone delivery comes off as unnerving A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in the north to a Ruler, Great learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Great grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Great. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and she feels kind of lost in life
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Religious, Job, Criminal record. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 1400 gp. Deep green spinel (150 gp).
Clerebold Abram, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He wears his hair in dreadlocks. His eyes are green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 3 years old his parents immigrated from the south. His first spouse was a Glassblower, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Family. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 7)
Armor Class 9
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 8000 sp.
Galiena Wilberforce, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear darkened spectacles and heavy clothing, no matter the weather. With wild auburn hair. She wears an eyepatch.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is greedy.
Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 6000 sp.
Caramip Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears professional attire. She wears a deerstalker hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Slave Trader, who enjoyed hunting, Caramip was taken on many hunting expeditions. Caramip liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down.
Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 8)
Armor Class 14
Hit Points 64 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Druidic, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 160 pp. 1 Minor magic item.
Trey Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a violet cloak and cross-gartered brown stockings. He has a small bristly mustache and wavy chestnut hair. His eyes are blue.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: Trey was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Meet up once more with his childhood friend; and to prove his worth to the world
Flaws: Shy, Impulsive. Bonds: Adventurer, Job, In love. Occupation: Herbalist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Avelina Haley, Female Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy blonde hair. Her blue eyes are passionate and lively.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a bit of a xeno-phobe, disliking non-Humans.
History: Avelina was raised in a hard working conservative environment. Her father was a soldier and died while she was still young. Avelina was left her father's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Armorer for the past few years.
Motivation: She has passion for adventuring and risk; and she wants nothing more than to rejoin the army
Ideals: Athletic, Disciplined. Flaws: Racist. Bonds: Job, Military, Adventurer. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 48 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 180 pp. Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
