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NPC Generator

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Advanced [show]


Aasathra Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. She carries a battered sai and tarnished rapier as well. Her black crest, when down, is lengthy. She wears large thick round spectacles.

Personality: She has a massive crush on the younger sibling of the Healer who has hired her part-time. She is frequently practicing swordplay.

History: She was born on a small isolated farm. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Sage; and wants a kiss

Ideals: Fighting. Bonds: Has a crush, Military, Nature, Attractive. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aasathra Xephyrbahnor, Female Dragonborn Fighter 4
Medium (6'4") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)6 (-2) 18 (+4)7 (-2)
Skills Animal Handling +6, Performance +0
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Sannl Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in grey turtlenecks beneath a blue coat with red slacks. Her hair is long and silver with streaks of white, and is pulled back with small grey clips. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.

Motivation: She desires power and/or immortality.

Ideals: Fighting. Flaws: Sensitive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Sannl Caebrek, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Zykroff Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears a robe, a symbol of luck around her neck, and a club on her belt. She wears a wide-brimmed hat to cover her moderate length black crest. Her eyes, though not visible through her cowl, are gold.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Her father raised her in a mountain cabin. Zykroff liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Terse. Bonds: Nature, Immigrant. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Zykroff Daardendrian, Female Dragonborn Cleric 8
Medium (6'1") Dragonborn, Neutral Good (CR 8)
Armor Class 8
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Arcana +6, Nature +6
Senses Passive Perception 11
Languages Common, Druidic, Auran, Terran
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 150 pp.


Social Check DCs


Kellen Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A 3'8" southern man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His black hair is singed and shortened. His amber eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Kellen will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Kellen was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: To unite with his brother; and he is greedy

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Kellen Scheppen, Male Gnome Warrior 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)11 (+0) 9 (-1)7 (-2)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anverth Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear tan pants and tee shirts. His black hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anverth took refuge in the ruined castle and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Nature, Family. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Anverth Raulnor, Male Gnome Barbarian 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp.


Social Check DCs


Godfrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has moderate length golden hair. His eyes are likewise violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Depressed, Insane, Ugly. Bonds: Immigrant, Criminal record. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Godfrey Bradshaw, Male Human Cleric 8
Medium (5'1") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 15 (+2)14 (+2)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 800 gp.


Social Check DCs


Mozikth Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has a moderate pudge and is not very fit. He has no crest. His red eyes peer out from beneath his small green hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Mozikth grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to reunite with his old friends

Flaws: Ugly, Terse. Bonds: Adventurer, Job. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Mozikth Norixius, Male Dragonborn Expert 7
Medium (6'7") Dragonborn, Lawful Good (CR 7)
Armor Class 8
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 1100 gp.


Social Check DCs


Callie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white clothing when she does not wear armor. Her head has been shaved. Her eyes are a pleasant gray.

Personality: She loves telling others what to do and how they should feel about things. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Callie grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her old friends.

Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Adventurer, Job. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Callie Jamjar, Female Halfling Warrior 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)6 (-2) 8 (-1)12 (+1)
Skills Performance +4
Senses Passive Perception 9
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). A roughly beaten golden orb (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Runghold, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He keeps his golden hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a mountains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he has passion for adventuring and risk

Flaws: Insane, Antagonistic. Bonds: Military, Nature, Rich, Adventurer. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Gerald Runghold, Male Half-Elf Expert 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Intimidation +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Fiery yellow corundum (1300 gp). Black pearl (1300 gp).


Social Check DCs

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