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NPC Generator

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Advanced [show]


Bucklal Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His red hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: He was born in the north, but his parents moved at a very young age to the east. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bucklal Swiftwhistle, Male Halfling Sorcerer 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)7 (-2) 11 (+0)12 (+1)
Skills Athletics +2, Investigation +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Malachite (8 gp). Azurite (8 gp). Malachite (8 gp). Alexandrite (400 gp).


Social Check DCs


Wiggens Reese, Male Gnome [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair, when down, is lengthy. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered painting. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the north

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Wiggens Reese, Male Gnome Bard 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Moss agate (9 gp). Black opal (700 gp). Silver pearl (90 gp).


Social Check DCs


Korag Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Junk Dealer. He wears a colorful flower in his auburn hair. His fierce green eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Korag was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Job, Attractive. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Korag Ryland, Male Half-Orc Ranger 6
Medium (5'5") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 100 gp.


Social Check DCs


Gorbundus Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. His brass crest is matted, messy, and big. His eyes are red and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gorbundus took refuge in the large cave and found the beat up lance and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Gorbundus Grrrmmballhyst, Male Dragonborn Bard 14
Medium (6'2") Dragonborn, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 59 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Deception +6, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 400 pp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (4000 gp). Gold dragon comb with red garnet eye (700 gp). Jeweled gold crown (8000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled gold crown (8000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A silver and pearl hairclip (30 gp). Gold music box (1000 gp). Golden circlet with four aquamarines (4000 gp). 1 Medium magic item.


Social Check DCs


Adam Hayley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is typically in his Detective uniform, and his gloved hand is found clutching a longbow. He keeps his silver hair in a pixie cut. His eyes are likewise amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Insane. Bonds: Job, Criminal record, Adventurer. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Adam Hayley, Male Human Warlock 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp.


Social Check DCs


Murook Hamilton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is cut close to her head. She wears an eyepatch.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She got into the Miller business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Miller for hire.

Motivation: To be a Tanner again; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Murook Hamilton, Female Half-Orc Barbarian 10
Medium (6'2") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 64 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 16 (+3)14 (+2)
Skills Deception +6, Religion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 270 pp.


Social Check DCs


Anne Lancaster, Female Human [Permalink]

Personal [hide]

Description: She wears just a brown suit, and carries spears. Her golden hair is smooth and relatively long. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. As long as the job gets done she does not care how it got done.

History: She was raised in a desert tribe. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now owns her own business.

Motivation: To be a Animal Trainer again; and she is unsatisfied with her job

Ideals: Fighting, Professionalism. Flaws: Addict. Bonds: Job, Nature. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Anne Lancaster, Female Human Warrior 6
Medium (4'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Deception +4, Nature +6
Senses Passive Perception 12
Languages Common, Terran, Ignan, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. Violet garnet (1300 gp).


Social Check DCs


Quick Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His fur is orange and very short. His copper unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Quick Of Ale, Male Tabaxi Ranger 8
Medium (6'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)6 (-2) 9 (-1)9 (-1)
Skills Athletics +2, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Malachite (10 gp). Malachite (10 gp). Rock crystal (40 gp). Brown-green garnet (140 gp). Blue star sapphire (800 gp). Jasper (40 gp).


Social Check DCs


Avice Gentry, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of kukris, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair is auburn and very short. Her ears are large.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is able to make almost anything out of random pieces of junk.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Servant arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Avice Gentry, Female Human Rogue 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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