Gnarsh Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He is bristling with hidden weapons, mostly pickaxes and scimitars. His silver hair is knotted and matted. His blue eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the south his family was never financially stable. In his 11th year, his parents were killed by a orcs raid, leaving Gnarsh alone in the world. After a stint in an orphanage, he was adopted. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His spouse's relatives view him with great suspicion; and revenge
Flaws: Shy. Bonds: Criminal record, Family, Poor, Enemies. Occupation: Map Maker
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1100 sp. Rock crystal (20 gp). Jade (150 gp). 1 Masterwork Common Melee.
Dee Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She wears a top hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the south, but her parents moved at a very young age to the east. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and to reunite with her old friends
Flaws: Shy, Addict. Bonds: Rich, Immigrant, Adventurer. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Naeris Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His blue eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He got into the Adventurer business at a young age. He worked as a nervous Adventurer and found it very stressful. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Flaws: Shy, Insane. Bonds: Criminal record, Job, Nature. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1800 sp. Old masterpiece painting (500 gp).
Frederick Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. He has a long blonde beard with little hanging trinkets. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Insane, Impulsive. Bonds: Poor, Military. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Tarhun Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His crest is cut close to his head. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Addict. Bonds: Criminal record, Rich. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 46 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
Thoradin Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears a tight fitting brown shirt and pants. He wears his black hair up in a very large beehive style do. He has several tiny topaz earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thoradin took refuge in the ruined castle and found the beat up glaive and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Impulsive. Bonds: Rich, Military, Nature, Adventurer. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Burgell Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a tan and black handkerchief worn on his right side, and sports empty pouches on his belt. His silver hair is heavily combed to the right. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 10 years.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Flaws: Greedy. Bonds: Attractive, Religious, Nature, Job, Guardian. Occupation: Fisher
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Jane Weld, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. Her long brown hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Energy wise she seems alert and responsive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Professionalism. Flaws: Insane, Disease. Bonds: Rich. Occupation: Scribe
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Hrathy Hadlee, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a black coat over a grey low-cut shirt, and a broad hat upon her head. Her hair is always cut to a buzz. Her green eyes dart from person to person to random spaces in the air.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Hrathy is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She was granted divine powers by her dying brother.
Motivation: Doesn't want to be a Bather and was forced into it by her family; and marry her brother to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Family. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
Possessions: 8000 sp. Fire opal (1400 gp). 1 Minor magic item.
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