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NPC Generator

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Advanced [show]


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is bald on top and has large blonde tufts of hair around his ears. His fierce green eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also hits on women, regardless of circumstances.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school to support his sick father, and resented it. He has since lost track of the people in his past.

Motivation: He's in love.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Family, Has a crush. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Adrik Aranore, Male Dwarf Warlock 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Beloril Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is slicked back into a classic pompadour. This gray eyed southerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Criminal record, Immigrant. Occupation: Bounty Hunter

Voice: Hollow voice

Attributes [hide]

Beloril Goldfinder, Male Dwarf Adept 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)8 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 4 Antitoxin.


Social Check DCs


Drifting Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She prefers to wear pastel clothing when she does not wear armor. Her cinnamon fur is braided into rings. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Banker business.

History: She was born at the edge of vast forest. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Half-Orc people; and wants to open a new tavern

Ideals: Persistence. Flaws: Selfish, Racist. Bonds: Attractive, Nature, Job. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Drifting Candle, Female Tabaxi Adept 7
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 7 (-2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theirastra Netyoive, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. Her red hair is long and unkept. Her brown eyes are slightly larger than normal.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Theirastra enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the south to a Bather, Theirastra learned a great deal about her father's area of expertise. While studying, she fell in love. They married and had a daughter. She then took over the family business and is one of the better Bather for hire.

Motivation: Further expansion of business; and expand her business

Flaws: Ugly, Hedonist. Bonds: Poor, Criminal record, Job, In love. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theirastra Netyoive, Female Elf Sorcerer 2
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 6 (-2)16 (+3) 8 (-1)15 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Infernal, Abyssal
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 120 gp. Hematite (9 gp). Jade (50 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Shautha Ainsley, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a large black mantle and cape that has been intricately interwoven into her red robe. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a card on it. She wears a colorful flower in her silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She got into the Spy business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She then took over the family business and is one of the better Spy for hire.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Insane, Cynical. Bonds: Attractive, Slave, Job. Occupation: Spy

Voice: Booming voice

Attributes [hide]

Shautha Ainsley, Female Half-Orc Rogue 7
Medium (4'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 17 (+3)7 (-2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Torbera Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is cut short with large spiked bangs in the front. Her gray eyes have a joyful gleam in them most of the time.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torbera fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Torbera Hammerstone, Female Dwarf Monk 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +1, History +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 6000 cp. 1 Superior lock.


Social Check DCs


Oskar Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears a worn and beaten armor, and his gloved hand is found clutching a quarterstaff. His long brown hair is drawn into a two foot long braid. His eyes are likewise amber.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Philantrophist, Persistence, Artistic. Bonds: Job, Adventurer. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Oskar Ironfist, Male Dwarf Expert 9
Medium (4'3") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1600 gp. Silver pearl (40 gp). Amethyst (40 gp). Red-brown spinel (40 gp). Blue star sapphire (500 gp). Golden pearl (40 gp). Aquamarine (1400 gp).


Social Check DCs


Snafû Skelton, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears a black costume with the symbols of the four houses of cards on his torso. His clothes are grease stained in places. He has styled his red hair well, parting it to the left. His eyes, though not visible through his cowl, are green.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: Snafû was born with his mother's beautiful face. Through the years after Snafû was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Snafû's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Snafû Skelton, Male Half-Orc Expert 7
Medium (5'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 6 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 4 (-3)11 (+0) 13 (+1)5 (-3)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. Rhodochrosite (16 gp). White opal (1200 gp). Freshwater pearl (16 gp). Deep blue spinel (900 gp).


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His fur is black and very short. His eyes are yellow and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Windy lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Tabaxi compassion; and marry his sister to traveling adventurers

Flaws: Emotional, Secretive, Racist. Bonds: Family, Nature. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Windy Candle, Male Tabaxi Bard 18
Medium (5'10") Tabaxi, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 132 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 19 (+4)15 (+2) 7 (-2)13 (+1)
Skills Intimidation +7, Stealth +8
Senses Passive Perception 8
Languages Common, Draconic, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444443

Possessions: 1300 pp. Aquamarine (800 gp). Obsidian (13 gp). Deep blue spinel (800 gp). Deep green spinel (120 gp). Smoky quartz (80 gp). Golden yellow topaz (800 gp). Azurite (13 gp). Black opal (1100 gp). Rhodochrosite (13 gp). Deep blue spinel (800 gp). Freshwater pearl (13 gp). Deep blue spinel (800 gp). Iolite (80 gp). Smoky quartz (80 gp). Golden pearl (120 gp). Moss agate (13 gp). Carnelian (80 gp). Deep green spinel (120 gp). Blue quartz (13 gp). Jasper (80 gp). Onyx (80 gp). Chalcedony (80 gp). Fire opal (1100 gp). Aquamarine (800 gp). Onyx (80 gp). Lapis lazuli (13 gp). Lapis lazuli (13 gp). Rose (80 gp). Jasper (80 gp). Brown-green garnet (120 gp). Banded agate (13 gp). Citrine (80 gp). Blue quartz (13 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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