Mardred Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on her left hand. She keeps her blonde hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Mardred was born with her father's beautiful face. She made a point of taking high paying jobs and getting most of it up front. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Mardred never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She's looking for her big break.
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, In love, Attractive. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 50 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 1000 gp. A roughly beaten golden orb (140 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (140 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Black velvet mask with numerous citrines (140 gp).
Thradal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a long, grey cloak. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears his brown hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Joker, Fighting. Bonds: Rich, Adventurer, Criminal record, Religious. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp.
Cloak In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy brown pantaloons and a pastel scarf. He wears his red fur up. He tend to wears goggles to shield his eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the east his family was never financially stable. In his 10th year, his parents were killed by a illithids raid, leaving Cloak alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Adventurer, Poor, Enemies, Military. Occupation: Sellsword
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 390 gp.
Wiggens Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large blue jacket, and carries shields. He has a very tight haircut. His blue eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 11th year, his parents were killed by a brigands raid, leaving Wiggens alone in the world. After a stint in an orphanage, he was adopted. Recently he has begun working with bootleggers and crooks.
Motivation: To end his boredom; and he is content
Ideals: Fighting, Artistic. Flaws: Cynical, Mundane. Bonds: Enemies, Criminal record. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 59 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 21 (+5) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 gp.
Hrathy Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who dresses well, typically a more casual-formal manner, she is not a threatening figure. She sports a flattop hair cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her father raised her in a mountain cabin. Hrathy liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Flaws: Addict, Shy, Fearful. Bonds: Attractive, Nature. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp. Violet garnet (400 gp). Golden yellow topaz (400 gp). 1 Half-Plate.
Kasdeya Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. She has done her best to style her chestnut hair to look like a famous performer. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She never swears and excessively uses polite adverbs when speaking. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born a particularly ugly child, much to the horror of her parents. While studying, she fell in love. They married and had a daughter. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Kasdeya never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Someone believes her a fraud; and many brigands want her driven away
Ideals: Optimist. Flaws: Impulsive, Ugly. Bonds: In love, Enemies. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Golden yellow topaz (400 gp). Alexandrite (400 gp). Golden pearl (80 gp). Chrysoberyl (80 gp).
Vepar Fright, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a green tunic with black highlights, and long brown pants that bunch up around her shoes. She has no hair. Her eyes are white and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in the east, but her parents moved at a very young age to the west. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better village for her children.
Motivation: She is compelled to act according to her religious beliefs; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Job, Immigrant, Adventurer, Religious. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Gerard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better kind of golem.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Slave, Rich. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp.
Avice Nibley, Female Human [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears grey trousers with black and green striped suspenders. She wears various colorful collared shirts. Her blonde hair is thinning but still full. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, she is a well trained Doctor. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the west was not economically sound they moved to her current location. She has worked as a Doctor like her father before her.
Motivation: She is unsatisfied with her job; and to be a animal trainer again
Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!