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NPC Generator

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Advanced [show]


Fallthra Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'11" has a big stupid grin on her face most of the time. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her blonde hair is lengthy and is close to two feet long. Her gray eyes dart from person to person.

Personality: Prone to second guessing herself, she comes off as nervous. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and to prove her worth to the world

Ideals: Logical. Flaws: Ugly, Shy, Impulsive. Bonds: Rich. Occupation: Brewer

Voice: High pitched, excited

Attributes [hide]

Fallthra Burrowfound, Female Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)11 (+0) 16 (+3)11 (+0)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 4000 cp.


Social Check DCs


Sarah Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in an above average manner. Her silver hair is smooth and relatively long. Her blue eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. She got away from her former life and has fallen to alcoholism.

Motivation: She is content; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Athletic. Flaws: Addict, Mundane. Bonds: Attractive, Enemies. Occupation: Ploughman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sarah Ainsworth, Female Human Warrior 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Sard (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Artin Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her head has been shaved. Her amber eyes dart from person to person to random spaces in the air.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a small toy that she constantly fidgets with.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Like her father and her sister before her, after school she went straight into learning to become a Sellsword. She got away from her former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and she is greedy

Flaws: Ugly, Mundane, Addict. Bonds: Rich, Slave, Job. Occupation: Sellsword

Voice: Smooth and feminine

Attributes [hide]

Artin Brawnanvil, Female Dwarf Monk 6
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 18 (+4)10 (+0)
Skills Nature +4, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thervan Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears just a tan suit. His golden hair has been sun bleached extensively. His eyes are a pleasant brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Thervan studied abroad. He has had some formal singing training, and achieved minor success. He now owns his own business.

Motivation: Expand his business; and money/treasure

Ideals: Gifted, Artistic. Bonds: Job, Criminal record, Rich. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Thervan Ariessus, Male Elf Warrior 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Leucis Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is greasy and uncared for. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Banker profession.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Leucis took refuge in the ruined castle and found the beat up bow and armor he uses now. He has drifted from career to career and currently works as a Glassblower.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Job, Nature. Occupation: Glassblower

Voice: Sensual and smooth

Attributes [hide]

Leucis Wisdom, Male Tiefling Rogue 2
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)8 (-1) 8 (-1)10 (+0)
Skills History +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Tim Gladstone, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. He wears a small hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with finding treasure.

History: He was born the only child of a wealthy merchant. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Shoemaker, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Attractive, Adventurer, Family. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Gladstone, Male Human Fighter 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 6 (-2)8 (-1)
Skills Intimidation +2, Nature +5
Senses Passive Perception 8
Languages Common, Giant, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50000 cp. Peridot (40 gp).


Social Check DCs


Melech Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large green mantle and cape that has been intricately interwoven into his red robe. His blue hair is greasy and uncared for. His eyes are white and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Melech abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Melech was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Melech Abstract, Male Tiefling Cleric 3
Medium (6'0") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 5 (-3)10 (+0) 9 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Isabella Graham, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Isabella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Further she is a bit of a stoner and is frequently out of it.

History: Isabella was raised in a hard working conservative environment. She was an apprentice working in her father's forge. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Isabella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants her found; and regain custody of her son

Ideals: Extrovert, Fighting. Flaws: Addict. Bonds: Job, Family. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Isabella Graham, Female Human Bard 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 120 gp. Jade (90 gp).


Social Check DCs


Nora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red feathered hat and red clothes. She has blonde hair. Her ears are large.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a bit of a xeno-phobe, disliking non-Halflings.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Nora never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: In love, Religious. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Nora Warmwater, Female Halfling Rogue 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 700 gp. Onyx (20 gp). Bloodstone (20 gp).


Social Check DCs

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