Duergath Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. With a patchy chestnut beard and wild chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Duergath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Duergath was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Duergath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 81 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 3000 gp. Golden pearl (80 gp). Amber (80 gp).
Vola Tickle, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a worn and beaten armor. Her brown hair is unkempt and raggedy. She wears crescent spectacles with a black brim.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Vola was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To be a Roofer again.
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 72 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 13000 sp. Silver ewer (80 gp). Sapphire pendant on gold chain (1000 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (5000 gp). Silver comb with moonstones (600 gp).
Alexandre Burton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears an entirely brown suit with black socks and a vest with buckled shoes. His brown hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Alexandre was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Alexandre's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Alexandre and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and many illithids want him driven away
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Military, Enemies. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 1600 gp.
Rolf Colton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is well dressed, but even with his fine clothing he looks run-down. His red hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the north. Rolf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Goblin, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. Jet (70 gp). Lapis lazuli (5 gp). Golden yellow topaz (200 gp). Deep blue spinel (200 gp). 1 Minor magic item.
Thoradin Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His long brown hair is drawn into a two foot long braid. His eyes are hazel and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's attracted to the PC; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Bonds: Poor, Criminal record, Military, Family, Has a crush. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 4000 cp. Malachite (16 gp). Silver pearl (60 gp). White pearl (60 gp). 1 Masterwork Common Ranged Weapon.
Bimpnottin Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many yellow ritualistic tattoos. She prefers to wear flannel. Her brown hair is lengthy. Her ears are large.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She enjoys reading and quiet.
History: Bimpnottin hails from a village terrorized by goblins. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Revenge; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy, Secretive. Bonds: Enemies. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 9)
Armor Class 9
Hit Points 91 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Ignan
Attacks Melee +1 / 3d4-2, Ranged +1 / 3d4-2, Grapple -2
Possessions: 600 gp. Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shanairla Thorton, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly white, has prominent grey streaks. Her eyes are blue.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Flaws: Insomniac, Fearful, Mundane. Bonds: Immigrant, Job. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Fonkin Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. He wears a deerstalker hat to hide his balding. His eyes are likewise green. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Fonkin was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Whurbin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He is wearing a long, grey cloak. His long white hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born several months after his father was called into army service. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Military, Immigrant. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
