Sutha Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She has wavy white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with a lost civilization.
History: She was born in the north, but her parents moved at a very young age to the west. After coming to the age of reason, Sutha took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Adventurer, Immigrant. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 12 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: Chalcedony (30 gp). Black pearl (1200 gp). Azurite (16 gp). Smoky quartz (30 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Banded mail.
Juliana Vance, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears just a brown suit. Her blonde hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has all her life been fascinated with music.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Soapmaker they were divorced and she won custody of their daughter. She worked as a Mayor, and she later adopted a second daughter.
Motivation: She's attracted to the PC; and she wants to get laid
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Family, Has a crush. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 29 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Just what you see.
Siffress Welber, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She dresses in blue turtlenecks beneath a brown coat with pastel slacks. Beneath her clothing is a huge mess of scar tissue. She keeps her red hair in a pixie cut. Her thin eyebrows rest above her beady gray eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker. Flaws: Ugly. Bonds: Slave, Criminal record, Religious. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Banded mail.
Liftrasa Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a perfectly clean shirt and pair of pants. She is an epitome of beauty. She has moderate length blonde hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born the only child of a wealthy merchant. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Marry her sister to traveling adventurers; and regain custody of her son
Ideals: Persistence, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 15 (+2) | 6 (-2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee -2 / 1d6-4, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. 1 Chain shirt.
Flask Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her yellow fur is knotted and matted. Her face is scarred and worn.
Personality: A skeptical and narcissistic woman, Flask's first love is herself. Her second love is also herself. She plays an instrument quite well.
History: She was raised in a plains tribe. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying brother.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2000 cp. Sapphire pendant on gold chain (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Half-Plate. 1 Masterwork studded leather.
Faral Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman sports blue clothing, slightly heavier than average wear. She has moderate length red hair. Her eyes are violet and she is always smoking a pipe.
Personality: She is mildly Elf supremacist, though she does not identify as such. She is a bit of a xeno-phobe, disliking non-Elves.
History: Born in the east her family was never financially stable. Her mother took her hunting and taught her how to get in the mind of other creatures. She is untrained/undisciplined, which makes her dangerous.
Motivation: She loathes her own lifestyle; and half-elven compassion
Flaws: Racist, Insane, Depressed. Bonds: Poor, Nature. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 12 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 5 (-3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Prosperine Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), and carries kukris. She wears a broad hat to cover her moderate length black hair. Her eyes are likewise white.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Prosperine was born the youngest of three triplets. Cursed with vampirism at a very young age, Prosperine has worked very hard to control her curse. She has since lost track of the people in her past.
Motivation: To unite with her brother; and marry her brother to traveling adventurers
Ideals: Fighting. Flaws: Shy, Impulsive, Disease. Bonds: Family. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 13 (+1) | 14 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Infernal, Aquan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 120 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp).
Dagnal Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has brown hair. She is very pretty but has cold, dead eyes.
Personality: She never swears and excessively uses polite adverbs when speaking. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She got into the Banker business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has set out to sabotage the competition.
Motivation: She feels that her past leaves her morally obligated to help; and to get a good night's sleep
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Job, Criminal record. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 32000 sp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.
Daar Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She wears green leather gloves, a green jacket, and tight pants. Beneath her clothing is a huge mess of scar tissue. She has styled her green crest well, parting it to the left. Her eyes are gold and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in the west. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Joker, Extrovert. Bonds: Slave, Immigrant, Adventurer. Occupation: Body Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 10)
Armor Class 10
Hit Points 76 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 11 (+0) | 14 (+2) | 6 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +9 / 3d6+5, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2200 gp. Gold and topaz bottle stopper cork (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
