Stacee Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears silk and lounges about seductively. Her hair is short and black. She wears round tiny glasses practically rammed into her face.
Personality: She snorts whenever she laughs or is feeling confident. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Stacee was born with her mother's beautiful face. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Stacee took refuge in the large cave and found the beat up morningstar and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Her religion dominates her actions; and she desires power and/or immortality
Ideals: Artistic. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Body Guard
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 46000 sp. Aquamarine (900 gp). Black pearl (900 gp). Banded agate (5 gp).
Mantus Calm, Male Tiefling [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man wears bulky black painted plate armor. His black hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.
History: Gifted from a young age, Mantus studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying sister.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Secretive, Impulsive. Bonds: Attractive. Occupation: Tailor
Voice: Slurs words
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 400 gp. White opal (700 gp). Blue star sapphire (700 gp).
Oda Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a blue armored body suit, with a simple pastel line shooting up and back down. She is an epitome of beauty. Her long blonde hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Flattery will make her almost putty in your hands.
History: Oda hails from a village terrorized by brigands. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She wants revenge against brigands; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Selfish. Bonds: Attractive, Enemies. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 47 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 100 pp. Brass mug with jade inlays (400 gp). A necklace of small pink pearls (2000 gp). Gold dragon comb with red garnet eye (1700 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). A delicate silver chain set with a tourmaline (40 gp). Solid gold idol (300 gp). Old masterpiece painting (2300 gp). Golden circlet with four aquamarines (2000 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (2300 gp). Gold and topaz bottle stopper cork (1700 gp).
Kasdeya Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a simple black robe with grey stripes complete with hood. She wears her chestnut hair up. Her red eyes dart from person to person to random spaces in the air.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She also hits on women, regardless of circumstances.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She desires power and/or immortality; and wants a kiss
Ideals: Artistic. Bonds: Has a crush, Family, Rich, Adventurer. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1100 gp.
Kaladan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean black cloak covering his clean studded leather. He has moderate length white crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality
Ideals: Logical. Flaws: Ugly. Bonds: Religious, Criminal record, Adventurer. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 41 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 800 gp.
Olunt Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his chestnut hair in a pixie cut. His eyes are violet and beady.
Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He now mingles about in high society.
Motivation: He is greedy; and he wants revenge against orcs
Flaws: Ugly, Shy, Insomniac. Bonds: Rich, Slave, Enemies. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 340 gp.
Mozfel Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He pushes his goals aggressively. He is also a coward if confronted.
History: Mozfel hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Shepherd soon after.
Motivation: To be a Shoemaker again; and expand his business
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 700 sp. White pearl (90 gp). Rose (30 gp).
Ahinar Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'4" and dresses well, wearing blue shirts, loose pants, and blazers most of the time. With bright silver hair. She wears round tiny glasses practically rammed into her face.
Personality: She exudes charisma. She is a tour de force of persuasion. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born on a small isolated farm. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: To protect her home; and she has money and likes to spend it
Ideals: Philantrophist. Bonds: Attractive, Nature, Rich, Guardian. Occupation: Sailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 13)
Armor Class 15
Hit Points 85 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 4d4-1, Ranged +9 / 4d4+5, Grapple +5
Possessions: 400 pp. Silver pearl (140 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tiaathque Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her whole body is exceptionally muscular. She is bald on top and has large auburn tufts of hair around her ears. She has green eyes and a tan hat with a brown feather.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She left for the north, certain she would find work there.
Motivation: Retire the richest woman in the north; and she is wracked by social anxiety
Ideals: Passionate, Entrepeneur, Athletic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Gardener
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Solid gold idol (700 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
