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NPC Generator

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Advanced [show]


Osco Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and blonde. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can't help but pocket interesting objects he comes across

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Osco grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Osco. He has since lost track of the people in his past.

Motivation: Revenge; and find a way to reverse the transformation of his sister

Bonds: Nature, Criminal record, Family, Enemies. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Osco Wildheart, Male Halfling Bard 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 8 (-1)16 (+3)
Skills Athletics +2, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2500 sp. Tourmaline (90 gp).


Social Check DCs


Dagger Running, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears a pastel vest and prefers white and green shirts. Her boots appear to have been at one point steel toed but are quite worn down, she is not a threatening figure. She keeps her lavender fur in a flapper bob. Her eyes are a pleasant copper.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She comes from a rich northern family. She worked as a nervous Banker and found it very stressful. Days after completing her studies, news broke out that her hometown was attacked by brigands. Dagger was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Many brigands want her driven away.

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Banker

Voice: Loud with bravado

Attributes [hide]

Dagger Running, Female Tabaxi Aristocrat 5
Medium (5'4") Tabaxi, Neutral Good (CR 5)
Armor Class 14
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)12 (+1) 7 (-2)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Musumeci, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears violet painted combat armor at almost all times, he is not a threatening figure. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Peter Musumeci, Male Half-Elf Monk 13
Medium (5'0") Half-Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 89 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +5, Deception +6
Senses Passive Perception 11
Languages Common, Elven, Halfling, Terran
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 1000 gp. A roughly beaten golden orb (150 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Old masterpiece painting (1600 gp). Solid gold idol (300 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Barlow, Female Human [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears an entirely brown suit with green socks and a vest with buckled shoes. She wears her black hair down. Her eyes are likewise green.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has had some formal dancing training, and achieved minor success. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Justice, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Margery Barlow, Female Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Spyglass. 1 Healer’s kit. 1 Spyglass. 1 Superior lock.


Social Check DCs


Hamil Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is red. He has gleaming, smiling brown eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Hamil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Masseuse, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a guard and was forced into it by his family

Ideals: Passionate. Flaws: Antagonistic, Insane. Bonds: Mentor, Family, Criminal record. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Hamil Brightmoon, Male Halfling Ranger 14
Small (3'1") Halfling, Lawful Evil (CR 14)
Armor Class 15
Hit Points 106 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +9, Intimidation +7
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 2000 gp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Jeweled gold crown (5000 gp). An abacus with copper, silver and gold markers (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Minor magic item.


Social Check DCs


Andram Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Beggar. He has a moderate pudge and is not very fit. His red hair is drawn into a tight pony tail with a rose scrunchie. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: Andram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert. Flaws: Insane. Bonds: Job, Family, Religious. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Andram Ambition, Male Tiefling Ranger 3
Medium (6'6") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)7 (-2) 7 (-2)11 (+0)
Skills Medicine +0, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Lidda Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white small hat and white clothes. She carries with her a set of sickles, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. With wild red hair. Her eyes are likewise gray.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She can't help but pocket interesting objects she comes across

History: Born in the north to a Layabout, Lidda learned a great deal about her father's area of expertise. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect her home; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Flaws: Sensitive, Antagonistic. Bonds: Criminal record, Job, Guardian. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Lidda Tealeaf, Female Halfling Cleric 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dariff Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has relatively dark skin and is very physically imposing due to her abundance of muscles. With bright chestnut hair. This violet eyed northerner is not easily forgotten.

Personality: She likes to make people angry or surprised. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born a particularly ugly child, much to the horror of her parents. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has set out to sabotage the competition.

Motivation: She has a crush on the local Butcher; and to be a butcher again

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Job, Has a crush. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dariff Graybeard, Female Dwarf Monk 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Miles Dryden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tight fitting grey shirt and pants, and a wedding ring on his left hand. His wide-brimmed hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of giants once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: In love, Enemies. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Miles Dryden, Male Human Paladin 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 cp. Chalcedony (60 gp). 1 Banded mail.


Social Check DCs

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